Definitions of Square Dance Calls and Concepts
Calls with Parts
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Excerpts from Appendix C in our book, the Ceder Chest Definition Books Ceder Chest of C3. The material is copyrighted, so please treat it accordingly.

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Within the upper Challenge levels, there are several concepts in which the dancers are required to intimately know the actual parts of a call. This appendix attempts to document those calls that are broken down into parts and to define the concepts that require dancers to know those parts.

This appendix contains a list of calls (C3B or below) that are composed entirely of well-defined parts. By the term 'well-defined', we mean those calls in which there is a general consensus that the call consists of parts, and there is a general consensus of what those parts are. Each listed call is followed by its level and then the enumeration of its parts. We have tried to create an inclusive list of calls with well-defined parts, but there is always the possibility that we have missed calls or that some callers will break up calls into different parts.

We have not listed calls that consist of a single part, or calls whose parts are not well-defined. Calls whose parts may be controversial are also not listed. For example, the call Little More may consist of the following two parts: (1) Little; (2) Centers Box Circulate. Or, Little More may consist of these two parts: (1) Centers Step & Fold as Outsides 1/4 Right; (2) Centers Box Circulate as Outsides Counter Rotate 1/4.

Notes:

  • There are several calls which have a well-defined first part or a, well-defined last part, but do not have well-defined other parts. These calls are not listed in this appendix.
  • The definitions in this appendix attempt to convey the parts of the call rather than the absolute definition of the call.
  • Parts and Fractionalization of a call are sometimes different. For example:
    • Swing Thru has two parts but can be fractionalized into quarters.
    • Reverse The Pass has three parts but can also be fractionalized into halves or sixths.

any Tagging call Back (To A Wave) [C1]

  1. do the {any Tag call} to the 1/2 Tag position;
  2. Scoot Back.

Vertical Tag Back To A Wave
  1. Vertical 1/2 Tag;
  2. Scoot Back.
Flip Back
  1. 1/2 Flip The Line;
  2. Scoot Back.
Tag Back To A Wave
  1. 1/2 Tag;
  2. Scoot Back.

any Tagging call Your Neighbor [C2]

  1. do the {any Tag call} to the 1/2 Tag position;
  2. Follow Your Neighbor.

Flip Your Neighbor
  1. 1/2 Flip The Line;
  2. Follow Your Neighbor.
Tag Your Neighbor
  1. 1/2 Tag;
  2. Follow Your Neighbor.

anyone Hop [C3A]

  1. Designated dancers Walk, Others Dodge;
  2. Hinge.

anything & Spread [Plus]

Spread adds 1 part to the call.

n Step(s) At A Time [C3B]

  • Lead {n}:
    1. Peel Off;
    2. Step Ahead to form a Concentric Line of 2{n};
    3. Bend The Line of 2{n}.
  • Others:
    1. Extend to compact setup;
    2. Trade;
    3. Roll.

1/4 | 1/2 | 3/4 Top [A1]

  1. Arm Turn 1/2;
  2. Move up to 1st | 2nd | 3rd dancer.

1/4 (or 3/4) Mix [C3A]

Working in each group of 4:
  1. Those who can Right Arm Turn 1/4 (or 3/4);
  2. Centers Cross Run;
  3. Centers Trade.

1/4 (or 3/4) Thru [A1]

Working in each group of 4:
  1. Those who can Right Arm Turn 1/4 (or 3/4);
  2. Those who can Left Arm Turn 1/2.

1/4 (or 3/4) Wheel The Ocean | Sea [C3A]

  1. Cast Left 1/4 (or 3/4);
  2. Belles go across.

All 8 Spin The Top [Plus]

  1. Arm Turn 1/2;
  2. All 8 Fan The Top.

All 8 Swing & Mix [A2]

  1. Arm Turn 1/2;
  2. All 8 Centers Cross Run;
  3. All 8 Centers Trade.

All 8 Swing Thru [A2]

  1. All 8 Right Arm Turn 1/2;
  2. All 8 Left Arm Turn 1/2.

Alter & Circulate [C2]

  1. Arm Turn 1/2;
  2. Centers Cast Off 3/4 as Ends U-Turn Back;
  3. Very Centers Trade as Outer 4 Circulate;
  4. Diamond Counter Rotate 1/2;
  5. Flip The Diamond.

Alter The Wave [C1]

  1. Arm Turn 1/2;
  2. Centers Cast Off 3/4 as Ends U-Turn Back;
  3. Diamond Counter Rotate 1/2;
  4. Flip The Diamond.

Bounce (The) anyone [C2]

  1. Veer Back-to-Back;
  2. Original designated dancers U-Turn Back (toward Veer direction).

Catch n [C2]

  1. Square Thru {n} To A Wave;
  2. Centers Trade;
  3. Step & Fold.

Catch anything n [C3A]

  1. Square Thru {n} To A Wave;
  2. Do the anything call;
  3. Step & Fold.

fraction Cast & Relay [C3B]

  1. Arm Turn the given fraction;
  2. Centers Cast Off 3/4 as Ends 1/2 Circulate;
  3. Center Star Turn the given fraction as Others Trade;
  4. Centers Cast Off 3/4 as Others move up.

Chain Thru [C1]

  1. Very Centers Trade;
  2. Centers Cast Off 3/4.

Change The Centers [C3B]

  1. Arm Turn 1/2;
  2. Centers Trade;
  3. Centers Cross Run;
  4. Centers Trade.

Change The Wave [C3B]

  1. Arm Turn 1/2;
  2. Centers Trade;
  3. Centers Cross Run;
  4. Arm Turn 1/2.

Chase Your Neighbor [C1]

  1. Chase The 1/2 Tag;
  2. Follow Your Neighbor.

Chisel Thru [C2]

  1. Concentric Pass In;
  2. Split Pass In;
  3. Pass In.

Choice [C3A]

  1. Center Line Lockit as Others Trade;
  2. Center Line Hinge as Others Step & Fold.

Circle (fraction) To A Wave [C2]

  1. Circle Left 1/4 (or the given (fraction});
  2. Beau Walk, Belle Dodge.

Circle By fraction By fraction [C1]

  1. Circle Left the first given fraction and Step To A Wave;
  2. Arm Turn the second fraction.

Couple Up [C3A]

  1. Box Circulate;
  2. Leads U-Turn Back (1/4 In & Roll).

Crazy CONCEPT [C2]

  1. Each side do the given call;
  2. Centers do the given call;
  3. Each side do the given call;
  4. Centers do the given call.

Cross & Wheel [C2]

  1. Couples Hinge;
  2. As Couples Step & Fold.

Cross Chain Thru [C1]

  1. Right Pull By;
  2. Centers Star 1/2 as Outsides Courtesy Turn.

Cross Counter [C3A]

  1. Centers Trade The Wave as Outsides Cross Cast Back;
  2. Centers Cast Off 3/4 as Outsides Touch 1/2;
  3. Centers Counter Rotate 1/4 as Outsides Step & Fold.

Cross Cycle [C3B]

From a Two-Faced Line:
  1. Centers Cross Fold & all adjust to a Box;
  2. (Box) Counter Rotate 1/4;
  3. Roll.

Cross Flip Back [C3B]

  1. 1/2 Cross Flip The Line;
  2. Scoot Back.

Cross Ramble [C2]

  1. Centers Cross Fold (to face each other) as Outsides Cross Cast Back;
  2. Slide Thru.

Cross The "K" [C2]

  1. Cross Trail Thru;
  2. Centers Trade as Ends 1/4 Out & Roll.

Cross Trade & Wheel [C2]

  1. Couples Hinge;
  2. Very Centers Trade;
  3. As Couples Step & Fold.

Diamond Chain Thru [A2]

  1. Diamond Circulate;
  2. Very Centers Trade;
  3. Centers Cast Off 3/4.

Disband [C3B]

  1. Centers Counter Rotate 1/4 as Ends Concentric 1/2 Zoom & normal Hinge.
  2. Expand The Column.

Dixie Diamond [C1]

  1. Dixie Style to a Wave;
  2. Centers Hinge as Ends U-Turn Back.

Dixie Grand [Plus]

  1. Those who can Right Pull By;
  2. Left Pull By;
  3. Right Pull By.

Dixie Style (To A Wave) [Mainstream]

  1. Centers or Belles Right Pull By;
  2. Left Touch 1/4.

Double Star Thru [A1]

  1. Star Thru;
  2. Mirror Star Thru.

Ease Off [C3A]

  • Centers:
    1. Circulate;
    2. 1/4 In.
  • The Outsides only have one part:
    1. Zing.

Eight Chain Thru [Plus]

  1. Right Pull By;
  2. Centers Left Pull By as Ends Courtesy Turn;
  3. Right Pull By;
  4. Centers Left Pull By as Ends Courtesy Turn;
  5. Right Pull By;
  6. Centers Left Pull By as Ends Courtesy Turn;
  7. Right Pull By;
  8. Centers Left Pull By as Ends Courtesy Turn.

Exchange The 3 By 1 Triangles [C3A]

Each 1/4 of the call is considered a part.

Exchange The Boxes [C3A]

Each 1/4 of the call is considered a part.

Exchange The Diamonds [C2]

Each 1/4 of the call is considered a part.

Exchange The Triangles [C3A]

Each 1/3 of the call is considered a part.

Funny anything n [C2]

Each time (i.e., {n}) is considered a part.

For example, a Funny Pass In 3 has 3 parts even though each Pass In consists of 2 parts.

Funny Square Thru [C2]

Each Pull By & 1/4 In (and the final Pull By) is considered a part.

Grand 1/4 or 3/4 Mix [C3A]

  1. Those who can Right Arm Turn 1/4 (or 3/4);
  2. Grand (Working As Centers) Centers Cross Run;
  3. Grand (Working As Centers) Centers Trade.

Grand 1/4 or 3/4 Thru [A1]

  1. Those who can Right Arm Turn 1/4 (or 3/4);
  2. Those who can Left Arm Turn 1/2.

Grand Cross Trade & Wheel [C2]

  1. Couples Hinge;
  2. Center 6 Trade;
  3. As Couples Step & Fold.

Grand Mix [C3A]

  1. Grand (Working As Centers) Centers Cross Run;
  2. Grand (Working As Centers) Centers Trade.

Grand Single Cross & Wheel [C2]

  1. Hinge;
  2. Grand (Working As Centers) Step & Fold.

Grand Single Cross Trade & Wheel [C2]

  1. Hinge;
  2. Grand (Working As Centers) Centers Trade;
  3. Grand (Working As Centers) Step & Fold.

Grand Swing & Mix [C3A]

  1. Arm Turn 1/2;
  2. Grand (Working As Centers) Centers Cross Run;
  3. Grand (Working As Centers) Centers Trade.

Grand Swing Thru [Plus]

  1. Those who can Right Arm Turn 1/2;
  2. Those who can Left Arm Turn 1/2.

Half Breed Thru [A1]

  1. Right Pull By;
  2. 'Normal' dancers Courtesy Turn as Half-Sashayed dancers U-Turn Back.

Hinge The Lock [C3A]

  1. Hinge;
  2. Lockit.

Hubs Trade Back [C2]

  1. Trade;
  2. Original Hubs Circulate.

Interlocked Ramble [C3B]

  1. Centers Once Removed Fold as Outsides Cast Back;
  2. Slide Thru.

Keep Busy [C3A]

  • Trailers:
    1. 1/2 Circulate;
    2. Very Centers Hinge;
    3. Flip The Diamond;
    4. Step & Fold.
  • Leaders:
    1. Couples Circulate;
    2. With The Flow.

Latch On (fraction) [C3A]

  1. Right Roll To A Wave;
  2. Right Arm Turn 1/4 or the given fraction.

Left Swing Thru [Basic]

Working in each group of 4:
  1. Those who can Left Arm Turn 1/2;
  2. Those who can Right Arm Turn 1/2.

Line To Line [C3B]

  1. Centers Turn Thru as Ends Pass In;
  2. Clover And Pass Thru;
  3. Pass In.

Load The Boat [Plus]

  • Centers:
    1. Pass Thru;
    2. 1/4 Out;
    3. Trade;
    4. Pass Thru.
  • Outsides:
    1. Pass one dancer (to end back-to-back). This is usually either a Pass Thru or an Ends Bend & Pass Thru;
    2. Pass another dancer (Ends Bend & Pass Thru);
    3. Pass another dancer (Ends Bend & Pass Thru);
    4. 1/4 In.

Lock The Hinge [C3A]

  1. Lockit;
  2. Hinge.

Locker's Choice [C3A]

  1. Lockit;
  2. Center Line Lockit as Others Trade;
  3. Center Line Hinge as Others Step & Fold.

Mini Busy [A2]

  • Trailers:
    1. 1/2 Circulate;
    2. Very Centers Hinge;
    3. Flip The Diamond.
  • The Leaders part can be fractionalized into thirds (Face In, Press Out, Face In), but is generally not considered to consist of parts.

Mix [A1]

  1. Centers Cross Run;
  2. Centers Trade.

Nuclear Reaction [C3B]

  1. Very Centers and directly-facing dancers Pass Thru;
  2. Centers Cast 1/4, Roll & Spread as Outsides Cross Concentric Vertical 1/2 Tag;
  3. Counter Rotate 1/4.

Pass "Z" Axle [C3B]

  1. Pass Thru;
  2. Ends Cross Cast Back;
  3. Trade;
  4. Centers Trade.

Pass & Roll [A2]

  1. Pass Thru;
  2. Centers Turn Thru as Ends Right-face U-Turn Back;
  3. Pass Thru;
  4. Centers Pass Thru as Ends Right-face U-Turn Back & all Touch.

Pass In | Out [A1]

  1. Pass Thru;
  2. Face In|Out.

Pass The Axle [C1]

  1. Pass Thru;
  2. Centers Pass Thru as Ends Cross Cast Back;
  3. Trade;
  4. Centers Trade.

Pass The Ocean [Basic]

  1. Pass Thru;
  2. 1/4 In;
  3. Touch.

Pass The Sea [A1]

  1. Pass Thru;
  2. 1/4 In;
  3. Left Touch.

Pass To The Center [Mainstream]

  1. Pass Thru;
  2. Outsides Trade.

Peel The Top [Plus]

  1. 1/2 Zoom;
  2. Fan The Top.

Percolate [C1]

  1. Circulate;
  2. 1/2 Circulate;
  3. Center Line Hinge & Cross as Others Any Hand Turn Thru.

Patch (The) anyone [C3A]

  1. Hinge;
  2. Original designated dancers U-Turn Back (preferably toward flow direction).

Rally [C3A]

  • Centers:
    1. Step & Fold;
    2. Peel & Trail.
  • The number of parts for the Outsides is considered controversial (2 parts: Little; Right Roll To A Wave versus 3 parts: 1/4 Right; Counter Rotate 1/4; Right Roll To A Wave).

Ramble [C1]

  1. Centers Fold (to face each other) as Outsides Cast Back;
  2. Slide Thru.

Recoil [C3A]

  1. Box Recycle;
  2. Step & Fold.

Recycle [Mainstream]

From a Wave:
  1. Centers Fold & all adjust to a Box;
  2. (Box) Counter Rotate 1/4;
  3. Roll.

Regroup [C1]

  • Centers:
    1. Trade;
    2. Roll.
  • The number of parts for the Outsides is controversial.

Relay The Top [C1]

  1. Arm Turn 1/2;
  2. Centers Cast Off 3/4 as Ends 1/2 Circulate;
  3. Center Star Turn 1/4 as Others Trade;
  4. Center Wave of 4 Cast Off 3/4 as Others move up.

Remake [A2]

  1. Those who can Right Arm Turn 1/4;
  2. Those who can Left Arm Turn 1/2;
  3. Those who can Right Arm Turn 3/4.
Remake The {formation} starts with 'Any Hand' and has 3 parts.

Reset [C3B]

  1. 1/2 Zoom;
  2. Hinge;
  3. 1/2 Zoom;
  4. Hinge.

Reverse Crazy CONCEPT [C2]

  1. Centers do the given call;
  2. Each side do the given call;
  3. Centers do the given call;
  4. Each side do the given call.
Reverse Rotate fraction [C1]
  1. As Couples 1/4 To Reverse Promenade;
  2. Counter Rotate the given fraction with respect to the Center point of the Rotate.
Reverse Single Rotate fraction [C1]
  1. 1/4 To Reverse Promenade;
  2. Counter Rotate the given { fraction} with respect to the Center point of the Rotate.
Reverse The Pass [C3B]
  1. Leaders Trade;
  2. Pass Thru;
  3. Original Trailers Trade.

Reverse The Top [C3B]

  1. Fan The Top;
  2. Arm Turn 1/2.
Right & Left Thru [Basic]
  1. Right Pull By;
  2. Courtesy Turn.
Rims Trade Back [C2]
  1. Trade;
  2. Original Rims Circulate.
Rotate fraction [C1]
  1. As Couples 1/4 To Promenade;
  2. Counter Rotate the given fraction with respect to the Center point of the Rotate.

Scoot & Cross Counter [C3A]

  1. Scoot Back;
  2. Centers Trade The Wave as Outsides Cross Cast Back;
  3. Centers Cast Off 3/4 as Outsides Touch 1/2;
  4. Centers Counter Rotate 1/4 as Outsides Step & Fold.

Scoot & Cross Ramble [C2]

  1. Scoot Back;
  2. Centers Cross Fold (to face each other) as Outsides Cross Cast Back;
  3. Slide Thru.

Scoot & Fancy [C3A]

  1. (Grand) Scoot Back;
  2. Fancy.

Scoot & Ramble [C1]

  1. Scoot Back;
  2. Centers Fold (to face each other) as Outsides Cast Back;
  3. Slide Thru.

Scoot & Weave [A2]

From a 2 x 2:
  1. Scoot Back;
  2. Weave.

Scramble [C3B]

  1. Ends Bend as Centers 1/4 In;
  2. Ends Turn Thru as Centers Cross Trail Thru.

Shazam [C2]

  1. Arm Turn 1/4;
  2. U-Turn Back.

Sidetrack [C3B]

  1. Zig-Zag;
  2. Counter Rotate 1/4;
  3. Roll.

Single Bounce (The) anyone [C2]

  1. Single Veer Back-to-Back;
  2. Original designated dancers U-Turn Back (toward Veer direction).

Single Cross & Wheel [C2]

  1. Hinge;
  2. Step & Fold.

Single Cross Trade & Wheel [C2]

  1. Hinge;
  2. Centers Trade;
  3. either a Step & Fold or an Ends Fold, depending upon the formation at this point. In either case, the ending formation is a 2 x 2.

Single Rotate fraction [C1]

  1. 1/4 To Promenade;
  2. Counter Rotate the given fraction with respect to the Center point of the Rotate.

Slide Thru [Mainstream]

  1. Pass Thru;
  2. Boys 1/4 Right as Girls 1/4 Left.
Spin Chain Thru [Mainstream]
  1. Arm Turn 1/2;
  2. Centers Cast Off 3/4;
  3. Very Centers Trade;
  4. Centers Cast Off 3/4.

Spin The Pulley [C3A]

  1. Centers (or those designated) Arm Turn 3/4;
  2. Triple Cross;
  3. Peel Off.

Spin The Pulley But [C3A]

  1. Centers (or those designated) Arm Turn 3/4;
  2. Triple Cross.

Spin The Top [Mainstream]

  1. Arm Turn 1/2;
  2. Fan The Top.

Spin The Windmill [A2]

  • Centers:
    1. Arm Turn 1/2;
    2. Centers Trade;
    3. Cast Off 3/4.

Split Dixie Style (To A Wave) [C1]

  1. Those who can Right Pull By & 1/4 In;
  2. Left Touch 1/4.

Split Dixie Diamond [C1]

  1. Split Dixie Style to a Wave;
  2. Centers Hinge as Ends U-Turn Back.

Split Sidetrack [C3B]

  1. Zig-Zag;
  2. Split Counter Rotate 1/4;
  3. Roll.

Split Square Thru [A1]

Each Pull By & 1/4 In (and the final Pull By) is considered a part.

Split Turn The Key [C3B]

  1. Trade;
  2. Split Counter Rotate 1/4;
  3. Hinge.

Square Thru [Basic]

Each Pull By & 1/4 In (and the final Pull By) is considered a part.

Squeeze [C1]

  1. Far apart dancers slide together as adjacent dancers Trade;
  2. Those who slid together Trade as those who traded slide apart.

Stack The Line [C2]

  1. 1/4 In;
  2. Prefer Original Leads for a Vertical 1/2 Tag.

Stampede [C3A]

  • Centers:
    1. Trade The Wave;
    2. Hinge;
    3. & Cross.
  • Outsides:
    1. Cross Cast Back;
    2. Pass In.
Note that the Centers and Outsides have a different number of parts.

Swing & Circle [C1]

Each 1/4 of the call is considered a part.

Swing & Mix [A2]

  1. Arm Turn 1/2;
  2. Centers Cross Run;
  3. Centers Trade.

Swing Chain Thru [C3A]

  1. Arm Turn 1/2;
  2. Centers Cast Off 1/4;
  3. Very Centers Trade;
  4. Centers Cast Off 1/4.

Swing The Fractions [C1]

  1. Those who can Right Arm Turn 1/4;
  2. Those who can Left Arm Turn 1/2;
  3. Those who can Right Arm Turn 3/4;
  4. Those who can Left Arm Turn 1/2;
  5. Those who can Right Arm Turn 1/4.

Swing Thru [Basic]

Working in each group of 4:
  1. Those who can Right Arm Turn 1/2;
  2. Those who can Left Arm Turn 1/2.

The Axle [C1]

  1. Outsides Cross Cast Back as Centers Complete The Tag (if necessary);
  2. Partner Trade;
  3. Centers Trade.

The Pulley [C3A]

  1. Triple Cross;
  2. Peel Off.

Touch By fraction By fraction [C3A]

  1. Centers Touch the first given fraction & slide apart as the Ends move forward;
  2. Centers Touch the second given fraction.

Trade The Diamond [C3B]

  1. Trade The Deucey;
  2. Centers Hinge;
  3. Diamond Circulate;
  4. Centers Hinge.

Travel Thru [C3A]

  1. Pass Thru;
  2. As Couples 1/4 Right.

Trip The Set [C3A]

  1. Centers 1/4 Out as Outsides Cross Fold;
  2. Centers Trade as Outsides Roll.

Triple Star Thru [A1]

  1. Those Facing Star Thru;
  2. Those Facing Mirror Star Thru;
  3. Those Facing Star Thru.

Turn The Key [C3B]

  1. Trade;
  2. Counter Rotate 1/4;
  3. Hinge.

Wave The anyone [C3B]

  1. Press Ahead;
  2. Centers do a {anyone} Walk, Others Dodge as Outsides do their part {anyone} Kick Off.

Wheel & Spread [C4]

  1. Wheel & Deal;
  2. Trailers In.

Wheel The Ocean | Sea [C2]

  1. Leaders Wheel Around;
  2. Belles go across.

"Z" Axle [C3B]

  1. Ends Cross Cast Back;
  2. Trade;
  3. Centers Trade.

The following defines concepts (other than fractionalization or concepts such as Interrupt and Replace) that require dancers to explicitly know the parts of a call. Most of these concepts require dancers to re-evaluate their position before executing each part of the call.

Dovetail {anything1} With {anything2} [C4] (Sue Curtis 1989)
Do part 1 of {anything1}; then part 2 of {anything2}; then part 3 of {anything1}; then part 4 of {anything2}, etc... Continue alternating parts and calls in this manner until both calls run out of parts. Note that you only do the odd parts of {anything1} and the even parts of {anything2}.

Dovetail Swing & Mix With Recoil: From a Tidal Wave. Swing; Step & Fold, Centers Trade. Ends in Parallel Waves.


Evenly any Concept anything [C3B] (Vic Ceder)
Do the parts of the call in order, but apply the given {any Concept} only to the even-numbered parts. For 2-part calls, Evenly is the same as Finally.

Evenly Tandem Swing The Fractions: From Parallel R-H Waves. Right Arm Turn 1/4; Centers Tandem Left Arm Turn 1/2; all Right Arm Turn 3/4; Centers Tandem Left Arm Turn 1/2; all Right Arm Turn 1/4. Ends in Parallel R-H Waves.


Finally {any Concept} anything [C3A] (Vic Ceder 1994)
Do the entire anything call applying the given concept only to the last part of the call.

Finally Tandem Swing The Fractions: From Parallel R-H Waves: Right Arm Turn 1/4; Centers Left Arm Turn 1/2; all Right Arm Turn 3/4; Centers Left Arm Turn 1/2; all Tandem Right Arm Turn 1/4. Ends in R-H Columns.


Finish anything [NOL]
Do the anything call leaving off the first part.

Finish Grand Cross Trade & Wheel: From an As Couples Wave. Triple Trade; As Couples Step & Fold. Ends in Parallel Two-Faced Lines.


Initially any Concept anything [C3A] (Vic Ceder 1994)
Do the first part of the anything call using the given {any Concept}; then do the remainder of the anything call.

Initially As Couples Diamond Chain Thru: From an As Couples Diamond. As Couples Diamond Circulate; Very Centers Trade; Centers Cast Off 3/4.

Initially Tandem Swing & Mix: From Parallel Waves. Tandem Swing; Centers Cross Run; Centers Trade.


Interlace {anything1} With {anything2} [C4] (Vic Ceder 1989)
Do part 1 of {anything1}; then part 1 of {anything2}; then part 2 of {anything1}; then part 2 of {anything2}; continue in this manner until both calls are completed.

Interlace Swing & Mix With Recoil: From Parallel Waves. Swing; Split Recycle; Centers Cross Run; Step & Fold; Centers Trade. Ends in Parallel Waves.


Like A anything [NOL]
Do the last part of the anything call.

Oddly any Concept anything [C3B] (Vic Ceder)
Apply the given {any Concept} only to the odd-numbered parts of the given call. The even-numbered parts are done normally. For 2-part calls, Oddly is the same as Initially.

Oddly Tandem Remake: From R-H Columns. Tandem Right Arm Turn 1/4; Centers Left Arm Turn 1/2; all Tandem Right Arm Turn 3/4. Ends in R-H Columns.

Oddly As Couples Swing & Mix: From an As Couples Wave. As Couples Arm Turn 1/2; each side Centers Cross Run; As Couples Centers Trade.


Piecewise {any Concept} anything [C4] (Clark Baker)
Do each part of the given call using the given Concept. Re-evaluate your position after each part of the call. For example, from an As Couples Two-Faced Line: Piecewise Couples Twosome Lock The Hinge would be a Couples Twosome Lockit then a Couples Twosome Hinge (as opposed to a Tandem Twosome Hinge). Piecewise originally did not require a concept, and was used to legitimize calls such as Mix (normally a 4-dancer call) when starting from unusual setups, such as the setup obtained from a squared set after Heads Pass Thru.

Piecewise Twice Recoil: From Columns. Split Recycle; Split Recycle; Step & Fold; Step & Fold. Ends in Columns.

Piecewise 1/2 Crazy Scoot & Weave: From Parallel Waves. Scoot Back; Centers Scoot Back; Each side Weave; Centers Weave. Ends in Facing Twin Diamonds.


Randomize Between {any Concept} And {any Concept}: anything [C4] (Vic Ceder)
Do the given call doing the odd-numbered parts using the first given {any Concept} and the even-numbered parts using the second given {any Concept}.

Randomize Between As Couples And Once Removed, Remake: From Parallel R-H Two-Faced Lines. As Couples Right Arm Turn 1/4; Once Removed Centers Left Arm Turn 1/2; As Couples Right Arm Turn 3/4. Ends in Parallel R-H Two-Faced Lines. (Dancewise, this is equivalent to Couples Hinge; Center Line Mix; As Couples Cast Off 3/4.)


Reverse Order anything [C3B]
Do the parts of the call in reverse order (i.e., do part n, then part n-1, ... 2, 1).

Reverse Order Remake: From a R-H Mini-Wave Box. Right Arm Turn 3/4; Centers Left Arm Turn 1/2; all Right Arm Turn 1/4. Ends in a R-H Mini-Wave Box.

Reverse Order Diamond Chain Thru: From Parallel Two-Faced Lines. Centers Cast Off 3/4; Very Centers Trade; all Diamond Circulate. Ends in Twin Diamonds.


Shift {n} anything [C4] (Kiyoshi Kikuchi)
Take the first {n} parts of the call and do them at the end (i.e., start with part n+1 and complete the anything call; then do parts 1 through n).

Shifty anything means Shift 1 anything.

Shift 2 Swing & Mix: From a Wave. Centers Trade; Swing; Centers Cross Run. Ends in a Wave.

Shifty Grand Cross Trade & Wheel: From an As Couples Wave. Triple Trade; As Couples Step & Fold; Couples Hinge. Ends in an As Couples Wave.


{anyone} Start (A) anything [NOL]
Those designated do the first part of the anything call; all do the remainder of the anything call.

Boys Start Pass The Ocean: From a non T-Bone Box containing 2 Boys and 2 Girls such that the Boys are facing each other. Boys Pass Thru; all 1/4 In; Touch. Ends in a R-H Wave.

Ends Start Square The Bases: From Parallel Inverted Lines in which the Centers are Facing Out and the Ends are Facing In. Ends Pass Thru & Ends Bend; Split Square Thru 2; Trade By. Ends in an Eight Chain Thru.


Start With A(n) {anything1} {anything2} [NOL]
Replace the first part of {anything2} with {anything1}. This is the same as: do {anything1} then Finish {anything2}.

Start With An Ah So & Swing The Fractions: From a R-H Tidal Wave. Ah So; Centers Left Arm Turn 1/2; all Right Arm Turn 3/4; Centers Left Arm Turn 1/2; all Right Arm Turn 1/4. Ends in Parallel R-H Waves.

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13-May-2008 11:11:56
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