Definitions of Square Dance Calls and Concepts
C3B Definitions (Text Only) - English
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C3B definitions from the Ceder Chest of C3.

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C3B list

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any Tagging call & Scatter

  1. Do the any Tagging call to the 1/2 Tag position;
  2. Scatter Scoot.

Ends in Parallel Waves.


any Tagging call The Top

Do the any Tagging call to the 3/4 Tag position; Centers Spin The Top as Outsides Face and Touch 1/2 (or Left Touch 1/2 if the Tagging Shoulder was Left). Ends in a Tidal Wave.

n Step(s) At A Time

From Columns.

The First n dancers Peel Off to end in a Line of n, Step Ahead as necessary to form a Concentric Line of 2n and Bend The Line of 2n as the other dancers Extend (using Circulates) to form a compact formation, Trade, and Roll.

n Step(s) At A Time can be fractionalized into thirds.


Bingo

From a Mini-Wave Box or other applicable 2 x 2 formations.

Trailers Any Shoulder Wheel Thru as Leaders 3/4 Out.

A Mini-Wave Box ends in a Mini-Wave Box.


Boomerang

From Tandem Couples, a Mini-Wave Box or the 2 x 2 T-Bone obtained from a Mini-Wave Box after Leaders 1/4 Out.

There are two slightly different definitions of Boomerang depending upon the starting formation.

  1. From Tandem Couples: Leaders Zoom as Trailers Circulate and Trade. Ends in Facing Couples.
  2. From a Mini-Wave Box or other applicable 2 x 2 formations: Leaders Zoom as Trailers Scoot Back (Extend, Trade, and Extend). A Mini-Wave Box ends in a Mini-Wave Box. This use of Boomerang can be fractionalized into halves.

Busy anything

From Parallel Two-Faced Lines or other applicable formations.

Leaders Keep Busy (Couples Circulate With The Flow) as Trailers step forward to form a compact formation ("normalize") and do the anything call.


fraction Cast & Relay

From Parallel Waves or Eight Chain Thru.

  1. Arm Turn the given fraction;
  2. Centers Cast Off 3/4 as Ends 1/2 Circulate;
  3. Centers turn the Star the given fraction as the others Trade;
  4. those who meet (Center Wave of 4) Cast Off 3/4 as the others move up (Phantom Hourglass Circulate).

Ends in Parallel Waves.

There is no default fraction for this call.


Central Concept

Do the Centers part of the anything call.

If the starting formation is a 2 x 4 and if the Centers part of the anything call can be done from either a 1 x 4 or a 2 x 2 (e.g., Counter or Detour), then work in the 2 x 2. For this case, the caller should specify in which setup the dancers are to do the call (e.g., Each Wave do a Central Counter).


Change Lanes

From Parallel Lines with the Centers in a Mini-Wave Box or from other applicable formations.

Centers Any Hand Remake & Spread as Ends Circulate & Crossover Circulate.

Parallel Lines end in Parallel Lines.


Change The Centers | Wave

From a Wave or Facing Couples.

Change The Centers:
Arm Turn 1/2; Slip; Centers Cross Run; Slip.

Change The Wave:
Arm Turn 1/2; Slip; Centers Cross Run; Swing.

Both calls end in a Wave and are 4-part calls.


Change Your Image

From a 2 x 4.

Centers Phantom Columns Circulate twice as the Ends Split Circulate twice.

Parallel Lines or Columns end in Columns; T-Bones end in various formations.

Change Your Image is a 2-part call and can be fractionalized into quarters.


Chase The (fraction) Tag

From Back-to-Back Couples.

Belles Right-face U-Turn Back as Beaus Fold; all Extend to the given fractional Tag formation. If no fraction is given, complete a full Tag The Line.


Chuck-A-Luck, Cross Chuck-A-Luck

From Parallel Lines with the Centers Back-to-Back.

Chuck-A-Luck (Art Miller 1971):
Centers Run as Ends Partner Tag; new Ends Pass In as new Centers Pass Thru.

Cross Chuck-A-Luck (Lee Kopman 1971):
Centers Cross Run as Ends Partner Tag; new Ends Pass In as new Centers Cross Trail Thru.

Both calls end in an Eight Chain Thru.


Criss Cross The Deucey

From Parallel Waves, applicable 2 x 4 T-Bones, or the formation obtained after All 4 Couples Touch 1/4.

Trailers Cross Extend, Arm Turn 3/4 and Spread as Leaders 1/2 Split Circulate and then Phantom Crossover Circulate.

Ends in Parallel Waves, Point-to-Point Diamonds, or a Thar.


Cross Cycle

From a Two-Faced Line:

  1. Centers Cross Fold and all adjust to a Box (Bounce The Centers);
  2. Box Counter Rotate 1/4;
  3. Roll.

Ends in Facing Couples.

This is a 3-part call, and Callers often call 2/3 Cross Cycle.

From an applicable 2 x 2 (e..g, Facing Couples or Mini-Wave Box):

As one movement, (Facing or Box) Recycle & Slither.

Ends in a Two-Faced Line.


Cross Flip The Line (fraction)

From a Two-Faced Line.

As one movement, Centers Cross Run and all Any Shoulder Tag The Line to the given fractional Tag formation. If no fraction is given, complete a full Tag The Line.


Cross Lockit

From a Wave or a Two-Faced Line.

As one movement, Lockit and Spread.

Ends in a Wave or Two-Faced Line.


Diagonal Box Concept

A Diagonal Box is a 2 x 2 which is offset by two positions.


Disband

From Parallel Lines, Columns, or other applicable formations.

  1. Centers Counter Rotate 1/4 as Ends Concentric 1/2 Zoom and (normal) Hinge;
  2. Centers Reverse Flip (Phantom Run away from the Center) as Ends Phantom Columns Circulate twice.

A non-T-Bone 2 x 4 ends in Parallel Lines. Disband is a 2-part call.


Divide The Ocean | Sea direction | anything

From a Generalized Tidal Line.

Outside 4 Cast Off 3/4 and Cross Concentric Vertical 1/2 Tag (if Ocean) or Cross Concentric Vertical Left 1/2 Tag (if Sea) as the others Hinge, Partner Tag, Press Ahead, and individually turn 1/4 toward the given direction or do the anything call.

Usually ends in Parallel Lines.


Echo CONCEPT

  1. Do {any CONCEPT} {anything}; then
  2. do {anything}.

Explode The Diamond

From Twin Diamonds, a 3/4 Tag, or other applicable formations.

Centers Explode The Wave as Ends Circulate and the Lead End U-Turn Back.

Twin Diamonds end in Parallel Inverted Lines.


Fan Concept

The Fan CONCEPT is used on calls which begin with an Arm Turn 1/2 (Swing) followed by a Centers Cast Off 3/4. Omit the initial Arm Turn 1/2 and do the given call. When starting from Facing Couples formations (e.g., Facing Liness, Eight Chain Thru), first Step To A Wave.


Flip Your Lid

From a 1/4 Tag.

There are four different actions within Flip Your Lid:

 
End of the Center Wave:
Scoot Back with appropriate outside dancer;

Very Center:
Do your part Centers Run & Circle 1/4 (be careful not to do a Scoot Back);

Outside Belle (if R-H 1/4 Tag) or Outside Beau (if L-H 1/4 Tag):
Do your part of Scoot Back & Circle 1/4 (to end facing in).

Other Outside Dancers:
Press Ahead, Trade (with opposite dancer), & Spread.

Ends in a 1/4 Tag.


Gee Whiz

From Parallel Lines.

Out-Facing Couple (or the designated dancers) do your part Cross Fire as the Others do your part Vertical Tag The Line.

Ends in Columns.


Generous / Stingy CONCEPT

Stingy:
Do the {anything} call, but subtract a 1/4 turn from the first Arm Turn of the call.

Generous:
Do the {anything} call, but add a 1/4 turn to the first Arm Turn of the call.

For the purposes of Stingy and Generous, an Arm Turn is limited to the following movements as defined in the {anything} call:

  • Arm Turn.
  • Hinge from a Mini-Wave.
  • Trade from a Mini-Wave.
  • Cast Off from a Mini-Wave.
  • Star turn, when opposite dancers are in a Mini-Wave.

Good Show

From an applicable 2 x 4.

Ends do your part Walk & Dodge as the Centers do your part Couple Up.

Ends in a 2 x 4.


Interlocked Counter

From a 3/4 Line, 3/4 Tag, or other applicable formations.

Outsides Counter (Cast Back, Touch 1/2, and Step & Fold) as Centers Once Removed Cast Off 3/4 and (normal) Counter Rotate 1/4.

A R-H 3/4 Line ends in Parallel L-H Waves; a L-H 3/4 Line ends in Parallel L-H Two-Faced Lines.


Interlocked Rally

From a Generalized 1/4 Line or other applicable formations.

Outsides Rally as the Centers Step And Cross Fold (Interlocked Little) and Peel & Trail.

A Generalized 1/4 Line ends in a Tidal Line. This is a 2-part call for the Centers.


Interlocked Ramble

From a 3/4 Line or other applicable formations.

Outsides Cast Back as Centers Once Removed Fold (danced as an Any Shoulder Turn & Deal); all Slide Thru.

A 3/4 Line ends in Generalized Columns. This is a 2-part call.


Lickety Split

From an applicable 2 x 4.

Ends Split Circulate as Centers Split Counter Rotate 1/4.

Ends in a 2 x 4.


Lift Off

From a Static Set with two opposite couples Facing Out or from the 2 x 4 formation obtained from a Static Set after Heads Pass Thru.

Leaders As Couples 1/4 Right as others Left Dodge; Belles Distorted Box Circulate; As Couples Extend; Couples Circulate.

Ends in Parallel R-H Two-Faced Lines.


Lock 'Em Up

From applicable Tidal Lines or applicable Parallel Lines.

  1. Lockit;
  2. Hinge;
  3. Centers Hinge as Outsides Counter Rotate 1/4;
  4. Centers Lockit as Outsides Roll.

This is a 4-part call.

Easy way to memorize Lock 'Em Up:
Lock The Hinge; Centers Hinge the Lock as Ends Counter Rotate 1/4 & Roll.

Loop & (fraction) Tag

From a Mini-Wave Box, Tandem Couples, or applicable "Z".

Loop And (fraction) Tag:
Leaders Peel Off and Roll and Step Ahead as Trailers follow the Leaders in Tandem (Peel The Deal); Extend to the given fractional Tag position.

Cross Loop And (fraction) Tag:
Leaders Trail Off and Roll and Step Ahead as Trailers follow the Leaders in Tandem (Trail The Deal); Extend to the given fractional Tag position. Note: From Tandem Couples, left-shoulders since you are doing a Trail Off movement.
If no fraction is given, complete a full Tag The Line.

Mirror Concept

The Mirror CONCEPT is accomplished by executing the definition of the given call and replacing:

  • Right with Left and vice-versa; and
  • Beau with Belle and vice-versa.

At any point where you would normally pass Right-shoulders, pass Left-shoulders and vice-versa. At any point where you would normally use the Right-hand, use the Left-hand and vice-versa. At any point where the Beaus do something, the Belles do it and vice-versa.


Nuclear Reaction

From a Generalized 1/4 Tag in which the Very Centers are directly facing an outside dancer.

  1. Very Centers and directly-facing outside dancers Pass Thru;
  2. Center 4 Cast Off 1/4 and Roll and Spread to become Ends of Lines as the Others Cross Concentric Vertical 1/2 Tag;
  3. all Counter Rotate 1/4.

Ends in Parallel Lines. This is a 3-part call.


Oddly | Evenly Concept

Oddly any CONCEPT anything CONCEPT [C3B]:
Break up the anything call into its component parts.
Do the odd-numbered parts working any Concept and the even-numbered parts normally.

Evenly any CONCEPT anything CONCEPT [C3B]:
Break up the anything call into its component parts.
Do the even-numbered parts working any Concept and the odd-numbered parts normally.

Calls that have parts are identified throughout our definitions. See also Calls with Parts.

For example, an Oddly Tandem Swing & Mix is a Tandem Swing, normal Centers Cross Run, and Tandem Centers Trade.


Phantom Columns | Lines | Waves Concept

From a 4 x 4 Matrix, visualized as 4 adjacent Columns | Lines | Waves.

Inside Columns | Lines | Waves work together in a 2 x 4 Matrix as the Outside Columns | Lines | Waves work together in a (Disconnected) 2 x 4 Matrix.


Quadruple formation Concept

Quadruple formations consist of four adjacent formation some of which may have positions occupied by phantoms. The given formation is usually a 4-dancer formation such as a Box, Column, Diamond, Line, or Wave. Work with the dancers and phantoms within your formation. Keep track of the phantoms and allow spaces for them upon completion of the call. When formation is a 4-dancer formation, there should be a total of 16 dancer | phantom positions before and after each call.


Reactivate

From an applicable Generalized 1/4 Tag.

Very Centers and directly-facing Outside dancers Pass Thru as the End of the Center Line Counter Rotate 1/4 around the outside; Center 6 Trade; Very Outsides and the Very Centers Phantom Hourglass Circulate.

Ends in Parallel Lines or Parallelogram Parallel Lines (if dancers come to the same spot).


Reflected Concept

From various formations.

Do the any Tagging call (or any variation of a Tagging call) to the 1/2 Tag position; Tandem Arm Turn 1/4 (i.e., Split Counter Rotate 1/4); complete the any Tagging call.


Reset

From a Mini-Wave Box (or other applicable 2 x 2 if fractionalized).

  1. 1/2 Zoom;
  2. Hinge;
  3. 1/2 Zoom;
  4. Hinge.

Ends in a Mini-Wave Box. Reset is a 4-part call.


Reverse Checkpoint anything By anything

From applicable formations.

Center 4 do the first anything call and the resulting Ends (of that Center 4) move away from the Center of the Set without changing their facing direction (i.e., Stable). The Others (original Outsides) work around the Very Centers to do the second anything call, ending as close as possible to the positions vacated by the resulting Ends of the Center 4.


Reverse Order Concept

Break up the call into its component parts, and do the parts in reverse order.


Reverse The Pass

From Tandem Couples.

  1. Leaders Trade;
  2. all Pass Thru;
  3. Original Trailers Trade.

Ends in Tandem Couples.

Reverse The Pass is a 3-part call that can be fractionalized into sixths.


Reverse The Top

From a Wave, Facing Couples, or other applicable formations.

  1. Fan The Top;
  2. Swing.

Ends in a Wave. This is a 2-part call.


Revolve To A Wave

From a non T-Bone 2 x 2.

Trailers do their part of a Facing Recycle as the Leaders (as one movement) do their part of a Mini-Chase and Hinge.

Ends in a R-H Wave.


Rip Off

From a 2 x 2.

Leaders do a Beaus Run, Belles Zoom as Trailers do a Beaus Walk, Belles Dodge.

Ends in a 2 x 2.


Rotate

Rotates (Rotate, Reverse Rotate, Single Rotate, and Reverse Single Rotate) are listed on different challenge lists according to the starting formation.

At C1,
Rotates can only be called from a Generalized Squared Set, or from similar formations (e.g., from Columns, the Ends only).
At C2,
Rotates can also be called from Parallel Lines or from a 2 x 2 (e.g., In Your Block Single Rotate 1/4).
At C3B,
Rotates can also be called from Columns.

Procedure for dancing Rotates:
  1. Identify the center point of your setup.

    The center point of your setup is the very center point of the square (commonly called the "flagpole center") except in the following cases:

    1. If you are in a 2 x 4 formation and are in Lines, the center point is the Center of each Box (i.e., work Split). If you are in a 2 x 4 T-Bone, the center point for the Column dancers is the flagpole center, whereas the Line dancers are working Split.
    2. If Rotate is preceded by the term Split, then divide your formation into two equal subformations. The center point is the Center of your subformation. From a 2 x 4, Split means to divide the setup into two 2 x 2s, not two 1 x 4s.
    3. If Rotate is preceded by the name of a formation in which to work, the center point is the Center of that formation. For example, from Columns consider 'Each Column Single Rotate 1/4'. In this case, the center point is the Center of the 1 x 4 setup.
  2. Turn 1/4 relative to that center point according to the following rules:

    RotateAs Couples 1/4 To Promenade
    Reverse RotateAs Couples 1/4 To Reverse Promenade
    Single Rotate Individually 1/4 To Promenade
    Reverse Single Rotate Individually 1/4 To Reverse Promenade

    1/4 To Promenade
    Turn 1/4 so that your left shoulder is toward the Center of your formation.
    1/4 To Reverse Promenade
    Turn 1/4 so that your right shoulder is toward the Center of your formation.
  3. Counter Rotate the given fraction around that center point.

    From a Squared Set, active dancers work around the outside of the set. The inactive dancers should move into the center of the set.


Scramble

From Parallel Lines with the Ends Back-to-Back, or other applicable formations.

Ends Bend and Turn Thru as Centers Face In and Cross Trail Thru.

Parallel Lines end in Back-to-Back Lines. Scramble is a 2-part call.


Secondly | Thirdly | Fourthly anyConcept anything

Break up the anything call into its component parts. Do the anything call normally until the given part; then do the given part applying the given CONCEPT then do the remaining parts of the anything call normally.


Shake & Rattle

From a 2 x 2.

Leaders do their part of a Shakedown as Trailers do their part of a Reverse Split Swap.

Ends in a 2 x 2.


Sidetrack

From applicable formations.

  1. Zig-Zag;
  2. Counter Rotate 1/4;
  3. Roll.

Sidetrack is a 3-part call.

Single Sidetrack [C3B]: From a 1 x 4 Column. Zig-Zag; Lockit (i.e., Counter Rotate with respect to the 1 x 4); Roll. Ends in a Single Double Pass Thru.

Split Sidetrack [C3B]: From a 2 x 4 or 1 x 8 Column. Zig-Zag; Split Counter Rotate 1/4; Roll.

Split Split Sidetrack [NOL]: From appropriate formations. Split the setup twice to work with one other dancer (who must be in your Generalized Tandem position). Zig-Zag; Hinge (i.e., Counter Rotate with respect to the 1 x 2); Roll.


Single Concept

Single is a way to take an 8-dancer call and make it a 4-dancer call; or to take a 4-dancer call and make it a 2-dancer call.

In the Single version of a call, each dancer executes the movement that would normally be done by a set of two dancers within the normal version of the call. Hence, for a call to have a Single version, it must be possible to group all dancers into sets of two, in which the dancers in each set are always facing the same direction thoughout the given call. The dancers in each set are usually dancing their portion of the call As Couples, In Tandem, Once Removed, or Twosome (or some combination of these concepts).

You can think of Single as replacing each set of two dancers with a single dancer located exactly half-way between the two dancers. This single dancer then executes the given call always staying on a path located exactly half-way between where the two dancers would be in the normal version of the call.


Split Phantom Boxes Concept

From a 2 x 8 Matrix.

Split the 2 x 8 Matrix into two 2 x 4 Matrices. Work in the 2 x 4 on each side.


Stimulate (The Column)

From Columns.

Circulate; 1/2 Circulate; Very Ends Counter Rotate 1/4 and 1/2 Press Ahead as Others Hinge & Grand Fan The Top (Center 4 Cast Off 3/4 as Outsides move up).

Ends in Parallel Waves.


Strut Right | Left (And Right | Left)

From a Double Pass Thru or a R-H 1/4 Tag.

Centers Pass Thru, Right | Left Turn To A Line and Spread to become #1 (Very End) and #3 in a Tidal Line as others Step Ahead and Veer Right | Left to become #2 and #4 in a Tidal Line.


Swap The Top

From Facing Couples.

Swap The Top [C3A]:
Belles Extend (L-H) and Cast Off 3/4 as Beaus Run once and a half.
Ends in a R-H Wave.

Cross Swap The Top [C3B]:
Belles Cross Extend (R-H) and Cast Off 3/4 as Beaus Run once and a half.
Ends in a R-H Two-Faced Line.

Reverse Swap The Top [C3A]:
Beaus Extend (R-H) and Cast Off 3/4 as Belles Run once and a half.
Ends in a L-H Wave.
At C3B and above, callers many instead say Mirror Swap The Top.

Reverse Cross Swap The Top [C3B]:
Beaus Cross Extend (L-H) and Cast Off 3/4 as Belles Run once and a half.
Ends in a L-H Two-Faced Line.
At C3B and above, callers many instead say Mirror Cross Swap The Top.

Swing-O-Late

From Parallel Waves, Eight Chain Thru, or a Thar.

Arm Turn 1/2; Centers Trade and Spread as Ends U-Turn Back and Crossover Circulate.

Parallel Waves or Eight Chain Thru ends in Parallel Two-Faced Lines.


Take {n}

From Back-to-Back Lines.

The n dancers on the right-hand side of each Line do a 'Shakedown' movement (1/4 Right, Counter Rotate 1/4, and Roll) and adjust to end in Concentric Facing Lines of n as the others 1/4 Right and Step Ahead to join hands creating a compact symmetric formation.


Track n

From a Completed Double Pass Thru.

Tandem Partner Trade; Extend n times.


Trade The Diamond

From Parallel Lines or a Generalized Thar.

  1. Trade The Deucey;
  2. Centers Hinge;
  3. Diamond Circulate;
  4. Centers Hinge.

Parallel Lines end in Parallel Lines. Trade The Diamond is a 4-part call.


Trapezoid Formation

A Trapezoid is a Distorted 2 x 2 that can be formed from a normal 2 x 2 after any two adjacent dancers each move a distance of one matrix position directly away from each other.

From a 2 x 4, there are two Trapezoids. The Ends of one side work with the Centers of the other side within a Distorted Box.


Triple formations Working direction Concept

Triple formations Working direction is a precise way to state how to do some 12-Matrix calls.

This concept allows for 8-dancer calls to be done from Triple formations such as Triple Boxes | Columns | Diamonds | Lines | Waves. Normally from these formations we are limited to 4-dancer (or fewer) calls, since each sub-formation (Box, Column, Diamond, Line, or Wave) contains only four spots.

On Triple formations Working direction, each dancer selects a subset of eight (out of 12) spots in which to work. The dancers within the outside Triple formations must always select to work within the four spots in their Triple formation and the four spots in the center Triple formation. The dancers in the center Triple formation work with the four spots in their Triple formation and the four spots in the outside Triple formation which is toward the given direction. If the direction is forward, the Center dancers work with the outside Triple formation which they are facing. If the direction is backward, they work with the outside Triple formation which is behind them. If the direction is Right (or Left), they work with the outside Triple formation which is toward their Right (or Left). If the direction is Together, they work with the outside Triple formation that is closest to them. If the direction is Apart, they work with the Triple formation that is furthest from them.


Turn The Key

From applicable formations.

  1. Trade;
  2. Counter Rotate 1/4;
  3. Hinge.

Ends in various formations. Turn The Key is a 3-part call.


Turnstyle

From applicable 4-dancer (and 8-dancer) formations.

Centers (Touch, if necessary, and) Cast Off 3/4 as Ends 1/4 Right.


Two-Faced CONCEPT

From various formations.

Replace each Arm Turn 1/2 (i.e., Swing or Slip) with a Partner Trade and do the given call. (E.g., Two-Faced Spin The Top would start from a Two-Faced Line and would be a Partner Trade; Fan The Top.)


Wave The anyone

From Eight Chain Thru, from the formation obtained from a Static Set after Heads Pass Thru, or from other applicable formations.

Press Ahead; Outsides do their part of designated dancer Kick Off as Centers have the designated dancer Walk and the others Dodge.

Ends in various formations. Wave The anyone is a 2-part call.


With Confidence

From Parallel Lines with the Ends in Tandem, or from other applicable formations.

Centers Hinge and the Very Centers Hinge as the Ends 1/2 Circulate; those as a Couple step forward to become Leaders in Parallel Two-Faced Lines as the others have the Centers U-Turn Back (by turning away from each other) and do your part of a Couples Hinge.

Ends in Parallel Two-Faced Lines.


"Z" Concept

A "Z" is a 2 x 2 that is offset by one position (e.g., the formation obtained from a Mini-Wave Box after 1/2 Press Ahead). Work in the Offset 2 x 2 and maintain the footprints.


"Z" Axle

From the "Z" obtained from a Line with the Centers in a Mini-Wave after a Step & Slide.

  1. Outsides Cross Cast Back;
  2. all Trade;
  3. Centers Trade.

Ends in a Line. "Z"-Axle is a 3-part call.

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24-November-2017 07:21:52
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