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Choreography
 
Choreography
 
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 C3A choreography, ordered by call and sequence type. 
last updated
17-August-2020
(any Tag call) Chain Thru (4)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (3)
(anyone) Hop (4)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (3)

(anything Fan) The Top (0)
(anything) (Like A) Couple Up (2)
Zero Line ==> Resolve (2)

(anything) Like A Recoil (0)
(anything) Reaction (3)
Zero Line ==> Resolve (3)
(anything) The Gamut (6)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (4)

(anything) The Lock (0)
(anything) The Pulley (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)

(anything) The Pulley But (anything) (0)
(anything) Your Leader (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)

(Fancy) But (anything) (0)

(Rally) But (anything) (0)
1/4 Mix (7)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (5)
1/4 The Deucey (5)
Static Set ==> Zero Line (1)
Zero Line ==> Resolve (4)
1/4 Wheel The (Ocean|Sea) (1)
Zero Line ==> Resolve (1)
3/4 Mix (4)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (2)
3/4 The Deucey (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)

3/4 Wheel The (Ocean|Sea) (0)
Bias Circulate (6)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (5)
Big Block CONCEPT (2)
Zero Line ==> Resolve (2)
Breaker (anything) (1)
Zero Line ==> Resolve (1)
Breaker (n) (1)
Zero Line ==> Resolve (1)
Catch (anything) (n) (5)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (3)
Checker Board CONCEPT (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)
Checker Box CONCEPT (2)
Zero Line ==> Resolve (2)
Choice (4)
Zero Line ==> Resolve (4)
Couple Up (1)
Zero Line ==> Resolve (1)
Couple(s) Twosome CONCEPT (2)
Static Set ==> Resolve (Normal sequence) (2)
Cross Chain Reaction (1)
Zero Line ==> Resolve (1)
Cross Counter (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)

Delight (0)
Dilemma (1)
Zero Line ==> Resolve (1)
Drift Apart (5)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (3)
Ease Off (1)
Zero Line ==> Resolve (1)
Eight By (anything) (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (2)

Exchange The 3 By 1 Triangles (fract) (0)
Exchange The Boxes (fract) (7)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (5)
Exchange The Triangles (fract) (2)
Zero Line ==> Resolve (2)
Expand (The Column) (2)
Zero Line ==> Resolve (2)
Explode The Top (1)
Zero Line ==> Resolve (1)
Fancy (2)
Zero Line ==> Resolve (2)
Finally CONCEPT (5)
Zero Line ==> Resolve (5)
Flare Out To A Line (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)
Flip Reaction (1)
Zero Line ==> Resolve (1)
Follow To A Diamond (4)
Zero Line ==> Resolve (2)
Zero Box ==> Resolve (2)
Follow Your Leader (1)
Zero Line ==> Resolve (1)

Grand 1/4 Mix (0)

Grand 3/4 Mix (0)
Grand Mix (1)
Zero Line ==> Resolve (1)
Grand Swing & Mix (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (2)
Hinge The Lock (4)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (3)
Initially CONCEPT (14)
Static Set ==> Resolve (Normal sequence) (5)
Zero Line ==> Resolve (9)

Interlocked Extend (from 1/4 Tag) (0)
Interlocked Little (1)
Zero Line ==> Resolve (1)
Interlocked Little More (1)
Zero Line ==> Resolve (1)
Interlocked Plenty (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)
Interlocked Scoot (Back) (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (2)

Interlocked Scoot Chain Thru (0)
Jay CONCEPT (3)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (1)
Keep Busy (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)
Latch On (fract) (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)
Link Up (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)

Lock The (anything) (0)
Lock The Hinge (4)
Zero Line ==> Resolve (4)
Locker's Choice (3)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (1)
Mini Chase (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)
Open Up But (anything) (1)
Zero Line ==> Resolve (1)
Open Up The Column (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)

Own The (anyone) CONCEPT (0)
Patch (anyone) (1)
Zero Line ==> Resolve (1)
Peel Chain Thru (2)
Zero Line ==> Resolve (2)
Plan Ahead (2)
Zero Line ==> Resolve (2)

Polly Wally (0)

Quick (anything) (0)
Quick Step (2)
Zero Line ==> Resolve (2)
Rally (1)
Zero Line ==> Resolve (1)
Reach Out (4)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (2)
Recoil (7)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (6)
Release (anything) (5)
Static Set ==> Resolve (Normal sequence) (4)
Zero Line ==> Resolve (1)

Reverse (Mirror) Swap The Top (0)
Scatter Circulate (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (2)
Scoot & Cross Counter (1)
Zero Line ==> Resolve (1)
Scoot & Fancy (3)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (1)
Scoot & Rally (1)
Zero Line ==> Resolve (1)
Scoot Reaction (1)
Zero Line ==> Resolve (1)

Scoot The (setup) (0)
Scoot The Diamond (3)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (1)
Siamese Twosome CONCEPT (1)
Static Set ==> Resolve (Normal sequence) (1)
Single Checkmate (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (2)
Single Ferris Wheel (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)
Single File (Recycle|Recoil) (2)
Zero Line ==> Resolve (2)
Single Polly Wally (1)
Zero Line ==> Resolve (1)
Single Rotary Spin (2)
Zero Line ==> Resolve (2)

Single Shakedown (0)

Single Turn & Deal (0)
Single Turn To A Line (1)
Zero Line ==> Resolve (1)
Slant (anything) (By anything) (1)
Static Set ==> Resolve (Normal sequence) (1)
Snap The Lock (2)
Zero Line ==> Resolve (2)
Something New (6)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (4)
Spin Chain The Line (4)
Static Set ==> Resolve (Normal sequence) (3)
Zero Line ==> Resolve (1)
Spin The Pulley (1)
Zero Line ==> Resolve (1)
Spin The Pulley But (anything) (1)
Zero Line ==> Resolve (1)

Split Catch (anything) (n) (0)
Split Phantom (Lines|Waves) FORMATION (2)
Zero Line ==> Resolve (2)
Split Phantom Columns FORMATION (5)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (4)
Stable CONCEPT (3)
Zero Line ==> Resolve (3)
Stampede (6)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (4)
Strip (The Diamond|Hourglass) (4)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (2)

Swap The Top (0)
Swing Chain Thru (4)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (3)
Tagger's Delight (1)
Zero Line ==> Resolve (1)
Tagger's Dilemma (1)
Zero Line ==> Resolve (1)
Tandem Twosome CONCEPT (2)
Static Set ==> Resolve (Normal sequence) (2)
Team Up (2)
Zero Line ==> Resolve (2)
Touch By (fract) By (fract) (4)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (2)
Trade The Deucey (2)
Zero Line ==> Resolve (2)
Travel Thru (5)
Static Set ==> Resolve (Normal sequence) (3)
Zero Line ==> Resolve (2)
Trip The Set (2)
Zero Line ==> Resolve (2)
Triple Diamond FORMATION (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)
Triple Play (6)
Static Set ==> Resolve (Normal sequence) (2)
Zero Line ==> Resolve (4)
Wind The Bobbin (1)
Zero Line ==> Resolve (1)
Wrap To (D|G|H.G.|I.L.D.) (1)
Zero Line ==> Resolve (1)

https://www.ceder.net/choreodb/by_level.php?levelind=80
27-September-2020 23:18:16
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Vic and Debbie Ceder's Square Dance Resource Net