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Choreography Database
C2 choreography
 
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 CSDS Sequence Databases 

 C2 choreography, ordered by call and sequence type. 
last updated
12-November-2019
(Along) But Circulate Twice (0)
(any Tag call) Your Criss Cross Neighbor (0)
(any Tag call) Your Neighbor (2)
Static Set ==> Resolve (Normal sequence) (2)
(anyone) Cross Kick Off (6)
Static Set ==> Resolve (Normal sequence) (6)
(anyone) Kick Off (34)
Static Set ==> Resolve (Normal sequence) (33)
Static Set ==> Resolve (Short sequence) (1)
(anyone) Like A Ripple CONCEPT (0)
(anyone) Ripple (The Wave) (n) (21)
Static Set ==> Resolve (Normal sequence) (21)
(anything) & Circle (fract) (18)
Static Set ==> Resolve (Normal sequence) (17)
Singing call (Corner progression) (1)
(anything) Coordinate (9)
Static Set ==> Resolve (Normal sequence) (8)
Zero Line ==> Resolve (1)
(anything) Motivate (12)
Static Set ==> Resolve (Normal sequence) (10)
Static Set ==> Resolve (Short sequence) (1)
Zero Line ==> Resolve (1)
(anything) Percolate (7)
Static Set ==> Resolve (Normal sequence) (7)
(anything) Perk Up (7)
Static Set ==> Resolve (Normal sequence) (7)
(anything) The "K" (8)
Static Set ==> Resolve (Normal sequence) (8)
(n) By (m) CONCEPT (Transfer|Checkmate) (10)
Static Set ==> Resolve (Normal sequence) (9)
Singing call (Corner progression) (1)
(Sets In Motion) Hold The Column (0)
3 By 1 Triangle FORMATION (7)
Static Set ==> Resolve (Normal sequence) (7)
Along (5)
Static Set ==> Resolve (Normal sequence) (5)
Alter & Circulate (14)
Static Set ==> Resolve (Normal sequence) (11)
Singing call (Corner progression) (2)
Static Set ==> Resolve (Short sequence) (1)
Bounce (anyone) (7)
Static Set ==> Resolve (Normal sequence) (7)
Catch (n) (18)
Static Set ==> Resolve (Normal sequence) (15)
Singing call (Corner progression) (2)
Static Set ==> Resolve (Asymmetric) (1)
Chain The Square (4)
Static Set ==> Resolve (Normal sequence) (3)
Singing call (Corner progression) (1)
Checkpoint (anything) By (anything) (11)
Static Set ==> Resolve (Normal sequence) (11)
Chisel Thru (11)
Static Set ==> Resolve (Normal sequence) (10)
Singing call (Corner progression) (1)
Circle (fract) To A Wave (9)
Static Set ==> Resolve (Normal sequence) (9)
Counter (5)
Static Set ==> Resolve (Normal sequence) (5)
Crazy CONCEPT (21)
Static Set ==> Resolve (Normal sequence) (15)
Singing call (Corner progression) (1)
Zero Line ==> Resolve (1)
Zero Line ==> Zero Line (1)
Zero Box ==> Resolve (3)
Criss Cross The Shadow (14)
Static Set ==> Resolve (Normal sequence) (14)
Criss Cross Your Neighbor (5)
Static Set ==> Resolve (Normal sequence) (4)
Singing call (Corner progression) (1)
Cross & Wheel (7)
Static Set ==> Resolve (Normal sequence) (7)
Cross Back (10)
Static Set ==> Resolve (Normal sequence) (8)
Static Set ==> Resolve (Short sequence) (2)
Cross Concentric CONCEPT (9)
Static Set ==> Resolve (Normal sequence) (9)
Cross Invert The Column (fract) (7)
Static Set ==> Resolve (Normal sequence) (7)
Cross Ramble (5)
Static Set ==> Resolve (Normal sequence) (5)
Cross The "K" (8)
Static Set ==> Resolve (Normal sequence) (7)
Singing call (Corner progression) (1)
Cross Trade & Wheel (2)
Static Set ==> Resolve (Normal sequence) (2)
Detour (9)
Static Set ==> Resolve (Normal sequence) (9)
Disconnected (setup) CONCEPT (3)
Static Set ==> Resolve (Normal sequence) (2)
Static Set ==> Zero Line (1)
Dodge (anything) (5)
Static Set ==> Resolve (Normal sequence) (5)
Drop (dir) (15)
Static Set ==> Resolve (Normal sequence) (14)
Static Set ==> Resolve (Short sequence) (1)
Exchange The Diamonds (fract) (6)
Static Set ==> Resolve (Normal sequence) (4)
Singing call (Corner progression) (2)
Fascinate (6)
Static Set ==> Resolve (Normal sequence) (4)
Singing call (Corner progression) (1)
Zero Line ==> Resolve (1)
Fascinating (anything) (1)
Static Set ==> Resolve (Normal sequence) (1)
File To A Line (6)
Static Set ==> Resolve (Normal sequence) (6)
Flip Your Neighbor (4)
Static Set ==> Resolve (Normal sequence) (3)
Zero Line ==> Resolve (1)
Funny CONCEPT (31)
Static Set ==> Resolve (Normal sequence) (29)
Singing call (Corner progression) (1)
Static Set ==> Resolve (Asymmetric) (1)
Funny Square Thru (n) (9)
Static Set ==> Resolve (Normal sequence) (9)
Grand Chain Eight (14)
Static Set ==> Resolve (Normal sequence) (13)
Zero Line ==> Resolve (1)
Grand Cross Back (2)
Static Set ==> Resolve (Normal sequence) (2)
Grand Cross Trade & Wheel (5)
Static Set ==> Resolve (Normal sequence) (5)
Grand Single Cross & Wheel (2)
Static Set ==> Resolve (Normal sequence) (2)
Grand Single Cross Trade & Wheel (2)
Static Set ==> Resolve (Normal sequence) (2)
Here Comes The Judge (7)
Static Set ==> Resolve (Normal sequence) (7)
Hocus Pocus (20)
Static Set ==> Resolve (Normal sequence) (19)
Static Set ==> Resolve (Asymmetric) (1)
Hubs Trade (anything) (1)
Static Set ==> Resolve (Normal sequence) (1)
Hubs Trade Back (3)
Static Set ==> Resolve (Normal sequence) (3)
Inlet (6)
Static Set ==> Resolve (Normal sequence) (5)
Singing call (Corner progression) (1)
Interlocked (setup) CONCEPT (1)
Static Set ==> Resolve (Short sequence) (1)
Interlocked 3 By 1 Triangles FORMATION (4)
Static Set ==> Resolve (Normal sequence) (4)
Interlocked Triangle FORMATION (0)
Invert The Column (fract) (11)
Static Set ==> Resolve (Normal sequence) (10)
Zero Line ==> Resolve (1)
Invert The Tag (0)
Lateral Substitute (4)
Static Set ==> Resolve (Normal sequence) (4)
Lines (anything) Thru (10)
Static Set ==> Resolve (Normal sequence) (9)
Singing call (Corner progression) (1)
Little More (4)
Static Set ==> Resolve (Normal sequence) (4)
Loop (n) (6)
Static Set ==> Resolve (Normal sequence) (6)
Offset (C|L|W) FORMATION (4)
Static Set ==> Resolve (Normal sequence) (4)
Offset (setup) CONCEPT (0)
Once Removed CONCEPT (8)
Static Set ==> Resolve (Normal sequence) (8)
Once Removed Diamond FORMATION (1)
Static Set ==> Resolve (Normal sequence) (1)
Outlet (11)
Static Set ==> Resolve (Normal sequence) (6)
Singing call (Corner progression) (5)
Parallelogram FORMATION (9)
Static Set ==> Resolve (Normal sequence) (9)
Peel To A Diamond (6)
Static Set ==> Resolve (Normal sequence) (5)
Static Set ==> Resolve (Short sequence) (1)
Perk Up (6)
Static Set ==> Resolve (Normal sequence) (6)
Press (dir) (4)
Static Set ==> Resolve (Normal sequence) (4)
Relay The Shadow (anyone) Criss Cross (0)
Relocate (The Setup) (5)
Static Set ==> Resolve (Normal sequence) (5)
Relocate The Diamond (3)
Static Set ==> Resolve (Normal sequence) (2)
Singing call (Corner progression) (1)
Reshape (The Triangle) (1)
Static Set ==> Resolve (Normal sequence) (1)
Reverse Crazy CONCEPT (6)
Static Set ==> Resolve (Normal sequence) (6)
Reverse Cut The Diamond (2)
Static Set ==> Resolve (Normal sequence) (2)
Reverse Cut The Galaxy (2)
Static Set ==> Resolve (Normal sequence) (2)
Reverse Flip The Diamond (1)
Static Set ==> Resolve (Normal sequence) (1)
Reverse Flip The Galaxy (3)
Static Set ==> Resolve (Normal sequence) (3)
Reverse Rotate (from lines) (0)
Reverse Single Rotate (from lines) (0)
Reverse Split Swap (11)
Static Set ==> Resolve (Normal sequence) (10)
Static Set ==> Resolve (Asymmetric) (1)
Reverse Truck (8)
Static Set ==> Resolve (Normal sequence) (7)
Static Set ==> Resolve (Asymmetric) (1)
Rims Trade (anything) (0)
Rims Trade Back (0)
Rotary (anything) (4)
Static Set ==> Resolve (Normal sequence) (4)
Rotate (from lines) (0)
Scoot & Counter (10)
Static Set ==> Resolve (Normal sequence) (8)
Singing call (Corner progression) (1)
Zero Line ==> Resolve (1)
Scoot & Cross Ramble (3)
Static Set ==> Resolve (Normal sequence) (2)
Singing call (Corner progression) (1)
Scoot & Little More (7)
Static Set ==> Resolve (Normal sequence) (6)
Static Set ==> Resolve (Short sequence) (1)
Sets In Motion (14)
Static Set ==> Resolve (Normal sequence) (12)
Singing call (Corner progression) (2)
Shazam (14)
Static Set ==> Resolve (Normal sequence) (14)
Single Bounce (anyone) (4)
Static Set ==> Resolve (Normal sequence) (4)
Single Cross & Wheel (6)
Static Set ==> Resolve (Normal sequence) (6)
Single Cross Trade & Wheel (7)
Static Set ==> Resolve (Normal sequence) (6)
Singing call (Corner progression) (1)
Single Rotate (from lines) (0)
Sock It To Me (8)
Static Set ==> Resolve (Normal sequence) (8)
Solid CONCEPT (4)
Static Set ==> Resolve (Normal sequence) (4)
Solid-of-(n) CONCEPT (0)
Split Catch (n) (13)
Static Set ==> Resolve (Normal sequence) (12)
Singing call (Corner progression) (1)
Split Grand Chain Eight (3)
Static Set ==> Resolve (Normal sequence) (3)
Split Swap (21)
Static Set ==> Resolve (Normal sequence) (18)
Singing call (Corner progression) (1)
Stir the bucket (1)
Static Set ==> Resolve (Short sequence) (1)
Split Trade Circulate (6)
Static Set ==> Resolve (Normal sequence) (5)
Zero Line ==> Resolve (1)
Stack The Line (8)
Static Set ==> Resolve (Normal sequence) (7)
Singing call (Corner progression) (1)
Stagger CONCEPT (1)
Static Set ==> Resolve (Normal sequence) (1)
Staggered (C|L|W) FORMATION (0)
Staggered Box FORMATION (0)
Step And (anything) (0)
Stretched (Column|Line|Wave) CONCEPT (0)
Stretched Box CONCEPT (3)
Static Set ==> Resolve (Normal sequence) (3)
Swap The Wave (10)
Static Set ==> Resolve (Normal sequence) (9)
Singing call (Corner progression) (1)
Swing Along (15)
Static Set ==> Resolve (Normal sequence) (9)
Singing call (Corner progression) (3)
Stir the bucket (1)
Zero Line ==> Resolve (1)
Zero Box ==> Zero Line (1)
Tag Your Neighbor (6)
Static Set ==> Resolve (Normal sequence) (6)
Trail To A Diamond (5)
Static Set ==> Resolve (Normal sequence) (5)
Triangle (Peel|Trail Off) CONCEPT (0)
Truck (4)
Static Set ==> Resolve (Normal sequence) (4)
Turn To A Line (10)
Static Set ==> Resolve (Normal sequence) (10)
Unwrap The (setup) CONCEPT (5)
Static Set ==> Resolve (Normal sequence) (5)
Vertical (anything) (3)
Static Set ==> Resolve (Normal sequence) (3)
Walk Out To A Wave (12)
Static Set ==> Resolve (Normal sequence) (9)
Singing call (Corner progression) (1)
Static Set ==> Resolve (Short sequence) (1)
Zero Line ==> Resolve (1)
Wheel The Ocean (6)
Static Set ==> Resolve (Normal sequence) (5)
Static Set ==> Resolve (Short sequence) (1)
Wheel The Sea (8)
Static Set ==> Resolve (Normal sequence) (8)
Zip Code (n) (7)
Static Set ==> Resolve (Normal sequence) (7)

https://www.ceder.net/choreodb/by_level.php?levelind=70
13-December-2019 13:27:31
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