Choreography Database
C2 choreography
 Add a Sequence  |  Welcome  |  Glossary  |  FAQ  |  Help  |  Links  |  Feedback  |  administrator     
 Find by -->  Caller  |  Comments  |  Level and Call  |  Text  |  Type  | Record ID  |  Query 
 by level & call -->  SS to Resolve  |  SS to ZB  |  SS to ZL  |  ZB to Resolve  |  ZB to ZB  |  ZB to ZL  |  ZL to Resolve  |  ZL to ZB  |  ZL to ZL  |  Zero (Facing Couples)  |  Short  |  Singing (corner)  |  Singing (r-h lady)  |  Singing Break  |  Stir the Bucket  |  Two Couple (facing couples)  |  Six Couple (rectangle)  |  Six Couple (hex) 
 special -->  Asymmetric  |  Do Your Part  |  End at Home  |  Gimmick  |  1 & 1/2 
 Basic  |  Mainstream  |  Plus  |  A1  |  A2  |  C1  |  C2  |  C3A  |  C3B  |  C4 
 CSDS Sequence Databases 

 C2 choreography, ordered by call and sequence type. 
last updated
20-March-2017
(Along) But Circulate Twice (0)
(any Tag call) Your Criss Cross Neighbor (0)
(any Tag call) Your Neighbor (2)
Static Set ==> Resolve (Normal sequence) (2)
(anyone) Cross Kick Off (6)
Static Set ==> Resolve (Normal sequence) (6)
(anyone) Kick Off (35)
Static Set ==> Resolve (Normal sequence) (35)
(anyone) Like A Ripple CONCEPT (0)
(anyone) Ripple (The Wave) (n) (22)
Static Set ==> Resolve (Normal sequence) (22)
(anything) & Circle (fract) (15)
Static Set ==> Resolve (Normal sequence) (14)
Singing call (Corner progression) (1)
(anything) Coordinate (8)
Static Set ==> Resolve (Normal sequence) (7)
Zero Line ==> Resolve (1)
(anything) Motivate (11)
Static Set ==> Resolve (Normal sequence) (10)
Zero Line ==> Resolve (1)
(anything) Percolate (6)
Static Set ==> Resolve (Normal sequence) (6)
(anything) Perk Up (7)
Static Set ==> Resolve (Normal sequence) (7)
(anything) The "K" (8)
Static Set ==> Resolve (Normal sequence) (8)
(n) By (m) CONCEPT (Transfer|Checkmate) (10)
Static Set ==> Resolve (Normal sequence) (9)
Singing call (Corner progression) (1)
(Sets In Motion) Hold The Column (0)
3 By 1 Triangle FORMATION (7)
Static Set ==> Resolve (Normal sequence) (7)
Along (5)
Static Set ==> Resolve (Normal sequence) (5)
Alter & Circulate (13)
Static Set ==> Resolve (Normal sequence) (11)
Singing call (Corner progression) (2)
Bounce (anyone) (7)
Static Set ==> Resolve (Normal sequence) (7)
Catch (n) (18)
Static Set ==> Resolve (Normal sequence) (15)
Singing call (Corner progression) (2)
Static Set ==> Resolve (Asymmetric) (1)
Chain The Square (4)
Static Set ==> Resolve (Normal sequence) (3)
Singing call (Corner progression) (1)
Checkpoint (anything) By (anything) (11)
Static Set ==> Resolve (Normal sequence) (11)
Chisel Thru (11)
Static Set ==> Resolve (Normal sequence) (10)
Singing call (Corner progression) (1)
Circle (fract) To A Wave (9)
Static Set ==> Resolve (Normal sequence) (9)
Counter (6)
Static Set ==> Resolve (Normal sequence) (6)
Crazy CONCEPT (21)
Static Set ==> Resolve (Normal sequence) (15)
Singing call (Corner progression) (1)
Zero Line ==> Resolve (1)
Zero Line ==> Zero Line (1)
Zero Box ==> Resolve (3)
Criss Cross The Shadow (15)
Static Set ==> Resolve (Normal sequence) (15)
Criss Cross Your Neighbor (6)
Static Set ==> Resolve (Normal sequence) (5)
Singing call (Corner progression) (1)
Cross & Wheel (7)
Static Set ==> Resolve (Normal sequence) (7)
Cross Back (8)
Static Set ==> Resolve (Normal sequence) (8)
Cross Concentric CONCEPT (9)
Static Set ==> Resolve (Normal sequence) (9)
Cross Invert The Column (fract) (7)
Static Set ==> Resolve (Normal sequence) (7)
Cross Ramble (4)
Static Set ==> Resolve (Normal sequence) (4)
Cross The "K" (8)
Static Set ==> Resolve (Normal sequence) (7)
Singing call (Corner progression) (1)
Cross Trade & Wheel (2)
Static Set ==> Resolve (Normal sequence) (2)
Detour (8)
Static Set ==> Resolve (Normal sequence) (8)
Disconnected (setup) CONCEPT (3)
Static Set ==> Resolve (Normal sequence) (2)
Static Set ==> Zero Line (1)
Dodge (anything) (5)
Static Set ==> Resolve (Normal sequence) (5)
Drop (dir) (13)
Static Set ==> Resolve (Normal sequence) (13)
Exchange The Diamonds (fract) (6)
Static Set ==> Resolve (Normal sequence) (4)
Singing call (Corner progression) (2)
Fascinate (6)
Static Set ==> Resolve (Normal sequence) (4)
Singing call (Corner progression) (1)
Zero Line ==> Resolve (1)
Fascinating (anything) (1)
Static Set ==> Resolve (Normal sequence) (1)
File To A Line (6)
Static Set ==> Resolve (Normal sequence) (6)
Flip Your Neighbor (4)
Static Set ==> Resolve (Normal sequence) (3)
Zero Line ==> Resolve (1)
Funny CONCEPT (31)
Static Set ==> Resolve (Normal sequence) (29)
Singing call (Corner progression) (1)
Static Set ==> Resolve (Asymmetric) (1)
Funny Square Thru (n) (8)
Static Set ==> Resolve (Normal sequence) (8)
Grand Chain Eight (14)
Static Set ==> Resolve (Normal sequence) (13)
Zero Line ==> Resolve (1)
Grand Cross Back (2)
Static Set ==> Resolve (Normal sequence) (2)
Grand Cross Trade & Wheel (5)
Static Set ==> Resolve (Normal sequence) (5)
Grand Single Cross & Wheel (2)
Static Set ==> Resolve (Normal sequence) (2)
Grand Single Cross Trade & Wheel (2)
Static Set ==> Resolve (Normal sequence) (2)
Here Comes The Judge (6)
Static Set ==> Resolve (Normal sequence) (6)
Hocus Pocus (18)
Static Set ==> Resolve (Normal sequence) (17)
Static Set ==> Resolve (Asymmetric) (1)
Hubs Trade (anything) (1)
Static Set ==> Resolve (Normal sequence) (1)
Hubs Trade Back (3)
Static Set ==> Resolve (Normal sequence) (3)
Inlet (5)
Static Set ==> Resolve (Normal sequence) (4)
Singing call (Corner progression) (1)
Interlocked (setup) CONCEPT (0)
Interlocked 3 By 1 Triangles FORMATION (3)
Static Set ==> Resolve (Normal sequence) (3)
Interlocked Triangle FORMATION (0)
Invert The Column (fract) (10)
Static Set ==> Resolve (Normal sequence) (9)
Zero Line ==> Resolve (1)
Invert The Tag (0)
Lateral Substitute (4)
Static Set ==> Resolve (Normal sequence) (4)
Lines (anything) Thru (10)
Static Set ==> Resolve (Normal sequence) (9)
Singing call (Corner progression) (1)
Little More (4)
Static Set ==> Resolve (Normal sequence) (4)
Loop (n) (6)
Static Set ==> Resolve (Normal sequence) (6)
Offset (C|L|W) FORMATION (5)
Static Set ==> Resolve (Normal sequence) (5)
Offset (setup) CONCEPT (0)
Once Removed CONCEPT (8)
Static Set ==> Resolve (Normal sequence) (8)
Once Removed Diamond FORMATION (1)
Static Set ==> Resolve (Normal sequence) (1)
Outlet (11)
Static Set ==> Resolve (Normal sequence) (6)
Singing call (Corner progression) (5)
Parallelogram FORMATION (9)
Static Set ==> Resolve (Normal sequence) (9)
Peel To A Diamond (5)
Static Set ==> Resolve (Normal sequence) (5)
Perk Up (6)
Static Set ==> Resolve (Normal sequence) (6)
Press (dir) (4)
Static Set ==> Resolve (Normal sequence) (4)
Relay The Shadow (anyone) Criss Cross (0)
Relocate (The Setup) (5)
Static Set ==> Resolve (Normal sequence) (5)
Relocate The Diamond (3)
Static Set ==> Resolve (Normal sequence) (2)
Singing call (Corner progression) (1)
Reshape (The Triangle) (1)
Static Set ==> Resolve (Normal sequence) (1)
Reverse Crazy CONCEPT (5)
Static Set ==> Resolve (Normal sequence) (5)
Reverse Cut The Diamond (2)
Static Set ==> Resolve (Normal sequence) (2)
Reverse Cut The Galaxy (2)
Static Set ==> Resolve (Normal sequence) (2)
Reverse Flip The Diamond (0)
Reverse Flip The Galaxy (2)
Static Set ==> Resolve (Normal sequence) (2)
Reverse Rotate (from lines) (0)
Reverse Single Rotate (from lines) (0)
Reverse Split Swap (11)
Static Set ==> Resolve (Normal sequence) (10)
Static Set ==> Resolve (Asymmetric) (1)
Reverse Truck (9)
Static Set ==> Resolve (Normal sequence) (8)
Static Set ==> Resolve (Asymmetric) (1)
Rims Trade (anything) (0)
Rims Trade Back (1)
Static Set ==> Resolve (Normal sequence) (1)
Rotary (anything) (4)
Static Set ==> Resolve (Normal sequence) (4)
Rotate (from lines) (0)
Scoot & Counter (10)
Static Set ==> Resolve (Normal sequence) (8)
Singing call (Corner progression) (1)
Zero Line ==> Resolve (1)
Scoot & Cross Ramble (3)
Static Set ==> Resolve (Normal sequence) (2)
Singing call (Corner progression) (1)
Scoot & Little More (6)
Static Set ==> Resolve (Normal sequence) (6)
Sets In Motion (14)
Static Set ==> Resolve (Normal sequence) (12)
Singing call (Corner progression) (2)
Shazam (11)
Static Set ==> Resolve (Normal sequence) (11)
Single Bounce (anyone) (2)
Static Set ==> Resolve (Normal sequence) (2)
Single Cross & Wheel (5)
Static Set ==> Resolve (Normal sequence) (5)
Single Cross Trade & Wheel (7)
Static Set ==> Resolve (Normal sequence) (6)
Singing call (Corner progression) (1)
Single Rotate (from lines) (0)
Sock It To Me (8)
Static Set ==> Resolve (Normal sequence) (8)
Solid CONCEPT (4)
Static Set ==> Resolve (Normal sequence) (4)
Solid-of-(n) CONCEPT (0)
Split Catch (n) (12)
Static Set ==> Resolve (Normal sequence) (11)
Singing call (Corner progression) (1)
Split Grand Chain Eight (3)
Static Set ==> Resolve (Normal sequence) (3)
Split Swap (18)
Static Set ==> Resolve (Normal sequence) (16)
Singing call (Corner progression) (1)
Stir the bucket (1)
Split Trade Circulate (5)
Static Set ==> Resolve (Normal sequence) (4)
Zero Line ==> Resolve (1)
Stack The Line (8)
Static Set ==> Resolve (Normal sequence) (7)
Singing call (Corner progression) (1)
Stagger CONCEPT (1)
Static Set ==> Resolve (Normal sequence) (1)
Staggered (C|L|W) FORMATION (0)
Staggered Box FORMATION (0)
Step And (anything) (0)
Stretched (Column|Line|Wave) CONCEPT (0)
Stretched Box CONCEPT (3)
Static Set ==> Resolve (Normal sequence) (3)
Swap The Wave (11)
Static Set ==> Resolve (Normal sequence) (10)
Singing call (Corner progression) (1)
Swing Along (12)
Static Set ==> Resolve (Normal sequence) (6)
Singing call (Corner progression) (3)
Stir the bucket (1)
Zero Line ==> Resolve (1)
Zero Box ==> Zero Line (1)
Tag Your Neighbor (6)
Static Set ==> Resolve (Normal sequence) (6)
Trail To A Diamond (5)
Static Set ==> Resolve (Normal sequence) (5)
Triangle (Peel|Trail Off) CONCEPT (0)
Truck (4)
Static Set ==> Resolve (Normal sequence) (4)
Turn To A Line (10)
Static Set ==> Resolve (Normal sequence) (10)
Unwrap The (setup) CONCEPT (5)
Static Set ==> Resolve (Normal sequence) (5)
Vertical (anything) (3)
Static Set ==> Resolve (Normal sequence) (3)
Walk Out To A Wave (11)
Static Set ==> Resolve (Normal sequence) (9)
Singing call (Corner progression) (1)
Zero Line ==> Resolve (1)
Wheel The Ocean (5)
Static Set ==> Resolve (Normal sequence) (5)
Wheel The Sea (8)
Static Set ==> Resolve (Normal sequence) (8)
Zip Code (n) (6)
Static Set ==> Resolve (Normal sequence) (6)

https://www.ceder.net/choreodb/by_level.php?levelind=70
23-May-2017 03:11:41
Copyright © Vic Ceder.  All Rights Reserved.