More Definitions
All 8 Walk and Dodge
     
 Master Index  |  Feedback  |  administrator     
 Old Calls  |  C4  |  Other 
 Find by -->  Author  |  Handle  |  Text  | Record ID  
 Links to Other Definitions of Old Calls 
 CALLERLAB -->  Basic  |  Mainstream  |  Plus  |  A1  |  A2  |  C1  |  C2  |  C3A 
Find call: 

 All 8 Walk and Dodge
 CALLERLAB  -  March 2010

Definition:

Timing: 6

From a static square with everyone in a mini-wave, those facing in walk forward across the set to take the place of the dancer who was directly in front of him. Those facing out step sideways into the position vacated by the "walker". Ends in a static square with everyone facing out. If all the "walkers" move at the same rate, there will be a momentary star 1/2 way through the call.

Teaching hints to tell the dancers:

  1. Based on the call, identify the 4 dancers whom you will work with.
  2. Do the call as if the other 4 dancers weren't there. Avoid colliding with them either by using a star when you go through the middle of passing them on the perimeter.
  3. At the end of the call you must adjust (without turning) to the nearest static square footprints of the wall you are facing.
  4. If you end on Thar spots, you don't adjust.

This definition is from CALLERLAB  www.callerlab.org.
It is provided here for informational and educational purposes only.

ID: 3942
  
  
  view

https://www.ceder.net/oldcalls/viewsingle.php?RecordId=3942
19-October-2018 14:06:00
Copyright © Vic Ceder.  All Rights Reserved.