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CALLERLAB C2 Definitions
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CALLERLAB - C2 Definitions

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Displaying  1 to 100  out of  110  -  page 1 of 2    
    

Definitions in this section are from CALLERLAB  www.callerlab.org.
They are provided here for informational and educational purposes only.

  1. (Anyone) Like a Ripple (Call #1, Call #2, ...)
  2. (Anything) and Circle (1/4, 1/2, 3/4, Full)
  3. (Anything) Concept
  4. 3 by 1 Checkmate the Column
  5. 3 by 1 Transfer The Column
  6. 3 by 1 Triangle Formation/Circulate
  7. Along
  8. Alter and Circulate
  9. Bounce the (Anyone)
  10. Chain the Square
  11. Checkpoint (Anything) by (Anything)
  12. Chisel Thru
  13. Circle to a Wave
  14. Counter
  15. Crazy Concept
  16. Criss Cross the Shadow
  17. Criss Cross Your Neighbor
  18. Cross and Wheel
  19. Cross Back
  20. Cross Concentric Concept
  21. Cross Invert the Column 1/4, 1/2, 3/4, Full
  22. Cross Kick Off
  23. Cross Ramble
  24. Cross the K
  25. Cross Trade and Wheel
  26. Designated Dancers Ripple 1, 2, 3
  27. Detour
  28. Disconnected Concept
  29. Dodge (Anything)
  30. Drop In/Out/Right/Left
  31. Exchange the Diamond (1/4, 1/2, 3/4, Full)
  32. Fascinate
  33. Fascinating (Anything)
  34. File to a Line
  35. Flip Your Neighbor
  36. Funny Concept
  37. Funny Square Thru
  38. Grand Chain Eight
  39. Grand Cross Back
  40. Grand Cross Trade and Wheel
  41. Grand Single Cross and Wheel
  42. Grand Single Cross Trade and Wheel
  43. Here Comes the Judge
  44. Hocus Pocus
  45. Hubs Trade (Anything)
  46. Hubs Trade Back
  47. Inlet
  48. Interlocked Triangle Formation
  49. Invert the Column 1/4, 1/2, 3/4, Full
  50. Kick Off
 
  1. Lateral Substitute
  2. Left Scoot and Counter
  3. Lines (Anything) Thru
  4. Little More
  5. Offset Waves/Lines/Columns Concept
  6. Once Removed Concept
  7. Once Removed Diamond Concept
  8. Outlet
  9. Parallelogram Concept
  10. Peel to a Diamond
  11. Perk Up
  12. Press In/Out/Right/Left
  13. Relocate (The formation)
  14. Relocate the (Formation)
  15. Reshape The Triangle
  16. Reverse Crazy Concept
  17. Reverse Cut The Diamond
  18. Reverse Cut the Galaxy
  19. Reverse Flip The Diamond
  20. Reverse Flip the Galaxy
  21. Reverse Rotate 1/4, 1/2, 3/4
  22. Reverse Single Rotate 1/4, 1/2, 3/4
  23. Reverse Split Swap Around
  24. Reverse Truck
  25. Right/Left Loop 1, 2, 3
  26. Rims Trade (Anything)
  27. Rims Trade Back
  28. Ripple the Wave
  29. Rotary (Anything)
  30. Rotate 1/4, 1/2, 3/4
  31. Scoot and Counter
  32. Scoot and Cross Ramble
  33. Scoot and Little More
  34. Sets In Motion
  35. Shazam
  36. Single Bounce the (Anyone)
  37. Single Cross and Wheel
  38. Single Cross Trade and Wheel
  39. Single Rotate 1/4, 1/2, 3/4
  40. Sock It To Me
  41. Solid Concept
  42. Split Swap Around
  43. Split Trade Circulate
  44. Stack the Line
  45. Stagger Concept
  46. Stretched (Formation) Concept
  47. Swap the Wave
  48. Swing Along
  49. Tag Your Neighbor
  50. The K
 

 (Anyone) Like a Ripple (Call #1, Call #2, ...)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From various formations: Designated dancer(s), with the people they need to use, do all of the calls that are given. (i.e., Those designated do a series of calls with whomever they can.)

(anyone) Like A Ripple CONCEPT

ID: 4047  (handle=636)
  
  
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 (Anything) and Circle (1/4, 1/2, 3/4, Full)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a quarter tag, trade-by, or other appropriate formations: This call is followed by a fraction, which is the number of quarters to do the call (if not specified, 4 quarters). For each quarter: The center 4 dancers do the (Anything) call (or all 8 dancers if it's an 8-person call), then the outer 6 dancers move as they would to complete a Swing and Circle 1/4 (with the new outsides finishing facing in). This means that the (Anything) call must finish with two dancers as definite ends of the center formation, and those dancers must be facing opposite directions, and must be where the ends of the wave in a quarter tag formation would be. For example:

Switch and Circle 1/4:

At each quarter, the direction the outside 6 move is determined by which way the ends of the center formation are facing. For example:

Swing and Mix and Circle 1/2:

(anything) & Circle (fract)

ID: 4074  (handle=38)
  
  
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 (Anything) Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

Any call that begins with everyone doing a Circulate can be modified by replacing the initial Circulate with another call. For example, Chase Right Perk Up means Chase Right then complete the remainder of Perk Up following the initial Circulate. A caller may add "-er's" to the first call to emphasize it is all one call, e.g. Chase Right-er's Perk Up. When the first call is some type of Circulate, the word "Circulate" is conventionally omitted. For example, "Trade Motivate" means Trade Circulate then complete the remainder of Motivate following the initial Circulate. If the first call is Counter Rotate or Split Counter Rotate, the "Rotate" is conventionally omitted. For example, "Split Counter Coordinate" means Split Counter Rotate then complete the remainder of Coordinate following the initial Circulate. Calls modified in this way have the same number of parts as the base call, with the entire (Anything) call replacing the first circulate. This concept may be applied to any call that begins with a circulate action, even if Circulate is not formally defined as the first part of the call.

At C-2, this concept is used with the following calls: Motivate, Coordinate, Percolate, Perk Up.

(anything) Motivate

ID: 3980  (handle=48)
  
  
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 3 by 1 Checkmate the Column  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From columns: Numbers 1, 2, and 3 in each column Circulate 4 spots and face in, while #4 in each column Circulate 3 times, face in, and Circulate. Finishes in parallel 3-and-1 lines.

(n) By (m) CONCEPT (Transfer|Checkmate)

ID: 4079  (handle=74)
  
  
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 3 by 1 Transfer The Column  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From columns: The first 3 dancers in each column do the Promenade part of Transfer the Column, and the #4 dancer Extend (to meet the other #4 dancer), Cast Off 3/4, and Extend. Finishes in 3-and-1 lines. On the Extend, the lone dancer steps to a mini-wave with the center of the outside threesome, using the same hand used in the Cast.

(n) By (m) CONCEPT (Transfer|Checkmate)

ID: 4080  (handle=74)
  
  
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 3 by 1 Triangle Formation/Circulate  -  C2
 CALLERLAB  -  February 2010
 

Definition:

3 by 1 Triangle Formation
A 3 by 1 Triangle is a triangle with three dancers forming the base and one dancer in the apex.

3 by 1 Triangle Circulate
Move forward one position along the circulate path shown.

Interlocked 3 by 1 Triangle Circulate
From a quarter tag, an "H", etc.: Move forward one spot along the circulate path shown:

3 By 1 Triangle FORMATION

ID: 4081  (handle=103)
  
  
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 Along  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a tidal wave: The very ends Counter Rotate 1/4 and Extend, finishing as the end of a wave facing out. Meanwhile, the center 6 Hinge, Circulate, then the #1 dancer in each column Peel Off while the #2 and #3 dancers Extend and Trade with each other. Finishes in parallel waves.

Along

ID: 4072  (handle=136)
  
  
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 Alter and Circulate  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel waves: All Swing 1/2. Centers Cast Off 3/4 and the very centers Trade, while the ends U-Turn Back and Circulate once, turn the star 1/2 (Counter Rotate each diamond 1/2), and Flip the Diamond. Finishes in waves.

If directed, the star can turn other fractions (e.g. "Alter and Circulate, turn the star 3/4"). Note that the star turning is done by Counter Rotating the diamond, not by Diamond Circulates: No matter how far the star turns, the same people flip in at the finish. Thus, "Alter and Circulate, turn the star 3/4" would end in a tidal wave.

Alter & Circulate

ID: 3979  (handle=137)
  
  
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 Bounce the (Anyone)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a two-faced line only: Veer Left or Veer Right (whichever is toward the center of the line). Then the designated dancers do a U-Turn Back, turning in the direction of the Veer. For example, Bounce the Centers:

Bounce (anyone)

ID: 3981  (handle=171)
  
  
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 Chain the Square  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From eight chain thru: All Right Pull By; outsides Courtesy Turn and Veer Left; centers Left Touch, and the centers Courtesy Turn the ends to finish facing the same way the centers were originally facing, then As Couples Extend, to form two-faced lines.

Chain The Square

ID: 3984  (handle=213)
  
  
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 Checkpoint (Anything) by (Anything)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From any appropriate formation: The centers of each side (shown in black below) do Call #1, and, if it ends in a box, there is a mandatory axis change. The remaining outside dancers slide inward, and the new centers do Call #2 and stay in the center.

For example: Checkpoint Ah So by Swing Thru:

Checkpoint Tag the Line by Swing Thru:

Checkpoint (anything) By (anything)

ID: 3985  (handle=231)
  
  
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 Chisel Thru  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From facing lines: Concentric Pass In. Then the ends Pass In as the centers Pass Out. Then all Pass In. Finishes in facing lines. This is a 3-part call.

Chisel Thru

ID: 3986  (handle=234)
  
  
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 Circle to a Wave  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From facing couples: Circle Left 1/4, then Beau Walk, Belle Dodge. Finishes in a right-hand box circulate formation.

Circle (fract) To A Wave

ID: 3987  (handle=238)
  
  
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 Counter  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a quarter or three-quarter tag/line formation: Center 4 Cast 3/4 and Counter Rotate 1/4; the outsides Separate, Touch 1/2, Step and Fold. Finishes in parallel waves or lines.

Counter

ID: 4053  (handle=267)
  
  
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 Crazy Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel lines or waves, a tidal wave, etc.: This concept can apply to 1-, 2-, 3-, or 4-dancer calls only. Each half of the square does the call, then centers only do the call, then each half does the call, then centers only do the call. For example: Crazy Flutter Wheel - From lines of four facing: All Flutter Wheel, center four Flutter Wheel, all Flutter Wheel, center four Flutter Wheel, to end in lines of four facing.

Example: Crazy Mix - From a tidal wave: Each wave does a Mix, center wave does a Mix, each line does a Mix, center wave does a Mix.

The Crazy Concept can be fractionalized into four parts.

Example: 1/2 Crazy Right and Left Thru - From lines of four facing: Each side does a Right and Left Thru, center four do a Right and Left Thru.

Crazy CONCEPT

ID: 3988  (handle=282)
  
  
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 Criss Cross the Shadow  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel waves or lines, with ends in tandem: Ends 1/2 Zoom but meet with their original inside hands, Cast 3/4 and Spread; centers facing in Cross Extend, Hinge with each other, and Extend; centers facing out Cloverleaf but Cross to the other center. Centers remain centers etc.

If all the centers are trailers, they Pass Out in place of the Cross-Extend-Hinge-Extend.

Criss Cross The Shadow

ID: 3990  (handle=294)
  
  
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 Criss Cross Your Neighbor  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a mini-wave box: Trailers Cross Extend, Cast 3/4 and Spread (becoming ends of a new wave), while leaders, as one smooth motion, 1/2 Box Circulate and Cross Run (working outside the others) to become the centers of a new wave.

Criss Cross Your Neighbor

ID: 3991  (handle=291)
  
  
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 Cross and Wheel  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel lines or two-faced lines composed entirely of couples: Couples Hinge; As Couples Step and Fold.

Cross & Wheel

ID: 3992  (handle=298)
  
  
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 Cross Back  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a mini-wave box: Trailers (who must not be facing directly) Pull By on the diagonal with outside hands as leaders U-Turn Back.

Cross Back

ID: 3999  (handle=301)
  
  
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 Cross Concentric Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From any appropriate formation (there must be a center 4): The center 4 do the call in their group and move to the outside, while the outsides work with each other and do the call as they move into the center. The following diagrams show who works with whom on a Cross Concentric call:

The last two formations shown are really the same; the grouping on the left is used if the caller only says "Cross Concentric..." or the Cross Concentric call doesn't start in diamonds. The grouping on the right is used when the caller says "Cross Concentric Diamond..." or when the Cross Concentric call can only be done from diamonds (e.g. Cross Concentric Diamond Circulate).

If the Cross Concentric call is being done from general lines or general columns, and the call starts and ends in a 2x2 box (e.g. Cross Concentric Star Thru), the following rule applies: If the centers begin as though in columns, they finish as though the ends of columns; if they begin in lines, they finish as the ends of lines.

If the Cross Concentric call ends in a 2x2 box but starts elsewhere (e.g. Cross Concentric Recycle from a tidal wave), the following rule applies: The new outside dancers (the original centers!) adjust so that the long axis of the ending formation is at right angles to the long axis of the starting formation.

Cross Concentric CONCEPT

ID: 4001  (handle=312)
  
  
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 Cross Invert the Column 1/4, 1/2, 3/4, Full  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From columns: The #1 dancer in each column Trail Off and walk forward, followed by the other dancers in the column. Finishes back in columns close together (requires an adjustment at the end). If the caller gives a fraction, then one person does the Trail Off for each 1/4 in the fraction, and the resulting columns balance themselves so that they are mutually centered. Thus, for Cross Invert the Column 3/4, the first 3 dancers in each column move across and around the other column, finishing in an "H":

Cross Invert The Column (fract)

ID: 4024  (handle=327)
  
  
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 Cross Kick Off  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a line or wave: Designated dancers Cross Run and Roll; others Partner Tag (i.e., face the adjacent cross-runner and step forward to fill the vacated spot).

(anyone) Cross Kick Off

ID: 4026  (handle=329)
  
  
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 Cross Ramble  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a three-quarter tag formation: Those in the wave do a Cross Folding action to face each other as the outsides Cross Cast Back, then all Slide Thru.

Cross Ramble

ID: 4056  (handle=338)
  
  
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 Cross the K  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From facing lines of four: Cross Trail Thru to form lines of four facing out, centers Trade, ends U-Turn Back away from the center to form facing lines of four.

Cross The "K"

ID: 4002  (handle=360)
  
  
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 Cross Trade and Wheel  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel lines or two-faced lines composed entirely of couples: Couples Hinge; very centers Trade; As Couples Step and Fold.

Cross Trade & Wheel

ID: 3993  (handle=352)
  
  
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 Designated Dancers Ripple 1, 2, 3  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a wave or tidal wave: Those designated will any-hand Swing 1/2 toward the center of the formation, the number of hands given, alternating hands. This call can be fractionalized (e.g. Ripple 2- 1/2). Designated dancers can do Partner Trades instead of Swing 1/2s, if the starting formation is not a wave.

(anyone) Ripple (The Wave) (n)

ID: 4046  (handle=871)
  
  
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 Detour  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From any 2x4 formation with ends in tandem (or equivalent formations, like diamonds): Center four Counter Rotate 1/4, while ends 1/2 Zoom & Hinge.

Detour

ID: 4004  (handle=394)
  
  
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 Disconnected Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From any appropriate formation: The dancers specified, who needn't be together, act as though they had slid together, done the call, then slid apart. If the call changes the formation, stay near the original centers' spots. Dancers adjust to close up any gaps that were created (as in the Disconnected Crossfire, below).

Disconnected (setup) CONCEPT

ID: 4005  (handle=409)
  
  
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 Dodge (Anything)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From various formations: The centers Walk and Dodge as the ends do their part of the (Anything) call.

Dodge (anything)

ID: 4006  (handle=430)
  
  
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 Drop In/Out/Right/Left  -  C2
 CALLERLAB  -  February 2010
 

Definition:

Drop In/Out
From any diamond with centers in a mini-wave: Points Quarter in the indicated direction, the centers Extend keeping the same hand toward the center of the resulting formation. Finishes in a 2x2 formation.

Drop Right/Left
From any diamond or general single tag, with centers in a mini-wave: Points or outsides Quarter in the indicated direction, the centers Extend keeping the same hand toward the center of the resulting formation. Finishes in a 2x2 formation.

Drop (dir)

ID: 4007  (handle=444)
  
  
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 Exchange the Diamond (1/4, 1/2, 3/4, Full)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From diamonds: All dancers will do 4 Circulates. If at the beginning of any Circulate they are one of the very centers, they do an Interlocked Diamond Circulate. Otherwise they do a Diamond Circulate. The rightshoulder rule does not apply to this call: After a dancer has done the Interlocked Diamond Circulate, he passes outside any dancer from the other diamond. For Exchange the Diamond 1/4, 1/2, and 3/4, dancers do 1, 2, or 3 Circulates, giving the results shown below. e.g.

Exchange The Diamonds (fract)

ID: 4008  (handle=459)
  
  
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 Fascinate  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel two-faced lines or other appropriate formations: Ends Circulate 1-1/2, while the centers Cast Off 3/4 and the very centers Trade. One of the outsides will be next to the end of the center wave. Those dancers Concentric Wheel and Deal, while the other outside dancer Counter Rotates 1/4. Finishes in quarter tag formation.

Fascinate

ID: 4009  (handle=482)
  
  
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 Fascinating (Anything)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From various formations: Ends Circulate 1-1/2, while the centers Cast Off 3/4 and the very centers Trade. The end dancers of the center six, with the adjacent dancer, do the Anything call concentrically, as the lonesome ends Counter Rotate 1/4 to become adjacent to the remaining centers. Ending position will vary according to the Anything call.

Fascinating (anything)

ID: 4010  (handle=483)
  
  
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 File to a Line  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From general columns: Ends slide apart to become ends of parallel lines; centers Column Circulate two spots, to become centers of the lines.

Note: The lines are close together after this call - there is an implicit adjustment here.

File To A Line

ID: 4011  (handle=489)
  
  
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 Flip Your Neighbor  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a wave: Flip the Line 1/2, then Follow Your Neighbor.

Flip Your Neighbor

ID: 4075  (handle=500)
  
  
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 Funny Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

Funny is a "Those Who Can" concept. On each part of the call being done, as many people as possible do that part, as long as no two people finish on the same spot. For example: Funny Box Circulate 2:

Funny Diamond Circulate:

Funny CONCEPT

ID: 4012  (handle=522)
  
  
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 Funny Square Thru  -  C2
 CALLERLAB  -  February 2010
 

Definition:

As many dancers as possible do each part of the call (each part is a Pull By and Quarter In except for the last part, which is a Pull By. For example: in a box with 3 dancers facing the Side direction and 1 the Head direction. Funny Square Thru would be "Those facing Pull By and Quarter In", repeat twice more, then those facing Pull By again but do not Quarter In.:

Funny Square Thru 3:

Funny Square Thru (n)

ID: 4013  (handle=523)
  
  
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 Grand Chain Eight  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From double pass thru: Centers Right Pull By; Left Touch, and the centers Courtesy Turn the ends to finish in facing lines.

From facing lines: All Right Pull By; move on to next couple; Left Touch, and the centers Courtesy Turn the ends to finish in an eight chain thru.

From eight chain thru: All Right Pull By; the outsides Courtesy Turn, while the centers Left Touch, and the centers Courtesy Turn the ends to finish in a T-bone.

Note: From all three formations, some callers tell the dancers to change the action as follows, claiming it gives a higher success rate: Instead of stepping to a left-hand wave, the dancers will Left Touch 1/4, then in each box, those looking out will Turn Back in body-flow direction.

Grand Chain Eight

ID: 4018  (handle=532)
  
  
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 Grand Cross Back  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From columns: The #1 dancer in each column does a U-Turn Back as the other six Pull By on the diagonal (using outside hands).

Grand Cross Back

ID: 4000  (handle=1550)
  
  
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 Grand Cross Trade and Wheel  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel lines or two-faced lines, composed entirely of couples: Couples Hinge; Triple Trade; As Couples Step and Fold.

Grand Cross Trade & Wheel

ID: 3994  (handle=536)
  
  
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 Grand Single Cross and Wheel  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From columns, eight chain thru or trade-by: All Hinge, center six step ahead as ends of the grand wave Fold, and all adjust to end in parallel 3-and-1 lines.

Grand Single Cross & Wheel

ID: 3997  (handle=545)
  
  
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 Grand Single Cross Trade and Wheel  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From columns, eight chain thru or trade-by: All Hinge, center six Trade and step forward, as ends of the grand wave Fold, and all adjust to end in parallel 3-and-1 lines.

Grand Single Cross Trade & Wheel

ID: 3998  (handle=546)
  
  
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 Here Comes the Judge  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a general line of four with both ends facing the same direction: Dancer on the right end Trades to the other end of the line. Meanwhile, each of the other dancers, in a single, smooth motion, faces the vacated spot, takes a step forward, and turns another 1/4 in the same direction as first turned. Finishes in a line facing the opposite direction.

Here Comes The Judge

ID: 4063  (handle=562)
  
  
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 Hocus Pocus  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel lines, waves, columns, and other applicable formations: The centers Trade while the others Phantom O Circulate twice.

Hocus Pocus

ID: 4019  (handle=571)
  
  
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 Hubs Trade (Anything)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel waves or lines, a thar or promenade: All Partner Trade, then the original centers do the (Anything) call.

Hubs Trade (anything)

ID: 4044  (handle=577)
  
  
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 Hubs Trade Back  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel waves or lines, a thar or promenade: All Partner Trade, then the original centers Circulate once.

Hubs Trade Back

ID: 4042  (handle=578)
  
  
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 Inlet  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel waves or applicable parallel 3-and-1 lines with only the left-end dancers facing out: The lead end and adjacent dancer (outer-actives) Recycle, as the trailing end and the adjacent dancer (inneractives) Split or Facing Couples Recycle, adjusting to end in a center wave. Ends in a quarter tag formation. (Note: Applicable parallel 3-and-1 lines are those in which both ends are beaus and in which the out-facing beau and the adjacent dancer are in a mini-wave.)

Inlet

ID: 4020  (handle=586)
  
  
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 Interlocked Triangle Formation  -  C2
 CALLERLAB  -  February 2010
 

Definition:

[This is a draft definition awaiting approval by the Challenge Committee.]
These consist of two Triangles, whose center-most dancers are working with the furthest outside dancers in a Triangle.

Examples of Interlocked Triangles:

Caution: Callers are cautioned that Interlocked Triangles were added to C-2 in 2010 and they have never received much use even at C-3 or C-4. While the entire "family" was added and defined, some of its members (e.g., Outside Interlocked Triangles) are very difficult to see and don't necessarily dance well. Caller judgment needs to be exercised.

Inpoint/Inside/Outpoint/Outside Interlocked Triangles
Various formations, including Twin Diamonds and Point-to-Point Diamonds, contain Interlocked Triangles.

Inside Interlocked Triangles
The Center 6 form the Triangles.

Outside Interlocked Triangles
The Outside 6 form the Triangles.

Note: These triangles may be easier for the dancers to identify with the phrase "Ignore the center 2, Interlocked Triangle ...".

Inpoint Interlocked Triangles
Each point facing in is an apex.

Outpoint Interlocked Triangles
Each point facing out is an apex.

Interlocked Triangle FORMATION

ID: 4022  (handle=607)
  
  
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 Invert the Column 1/4, 1/2, 3/4, Full  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From columns: The #1 dancer in each column Peel Off (away from the other column) 180 degrees and walk forward as everyone else follows single file. Finishes in columns close together (requiring an adjustment at the end). If the caller gives a fraction, the number of 1/4s in the fraction indicates the number of dancers who do the Peel Off action, while the remaining dancers Extend once for each 1/4. The columns balance themselves, so that they are mutually centered. Thus, for Invert the Column 1/2: #1 does the Peel Off and #2 follows, forming parallel waves with the #3 and #4 dancers, who move up one spot.

Invert The Column (fract)

ID: 4023  (handle=611)
  
  
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 Kick Off  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a couple or mini-wave: Designated dancers Run and Roll, those being run around do their part of a Partner Tag (toward their original partner's position).

(anyone) Kick Off

ID: 4025  (handle=621)
  
  
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 Lateral Substitute  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From some T-bone formations and some triangles: All exchange places by having some or all dancers move sideways.

Lateral Substitute

ID: 4027  (handle=625)
  
  
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 Left Scoot and Counter  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From left-hand quarter tag only: As in Scoot and Counter, but the outsides separate, Left Touch 1/2, and Step and Fold.

Scoot & Counter

ID: 4055  (handle=902)
  
  
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 Lines (Anything) Thru  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel lines or waves: Centers do the (Anything) call as the outsides Circulate. The (Anything) call must be a 1-, 2-, or 4-dancer call.

Lines (anything) Thru

ID: 4028  (handle=643)
  
  
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 Little More  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a quarter tag or three-quarter tag formation: Do a Little, then centers Box Circulate.

Little More

ID: 4058  (handle=649)
  
  
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 Offset Waves/Lines/Columns Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

Dancers arranged as shown on the left act as though they are in columns or lines and do the call, ending back on the same offset spots.

Offset Lines, Couples Circulate:

From the 3x4 style of Offset Lines, a call that rotates the 2x4 formation (e.g. Bend The Line), finishes in a parallelogram. For example: Offset Lines, Bend the Line:

Offset (C|L|W) FORMATION

ID: 4030  (handle=699)
  
  
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 Once Removed Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

The four dancers who are once removed from each other (the dots or the slashes in the pictures below) do the call with each other.

Once Removed Walk and Dodge:

Once Removed CONCEPT

ID: 4031  (handle=703)
  
  
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 Once Removed Diamond Concept  -  C2
 CALLERLAB  -  June 2008
 

Definition:

Starting formation - Formation obtained from Parallel Two-Faced Lines after the Outsides Concentric Follow Thru.

A Once Removed Diamond is a Diamond in which you work with the dancers occupying the positions on every other plane from you.

Once Removed Diamond FORMATION

ID: 4132  (handle=704)
  
  
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 Outlet  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a right-hand quarter Tag or right-hand quarter line formation (outsides may also be in right-hand mini-waves): The end of the wave and adjacent dancer work with the outsides toward whom the end is facing. Acting as if in a box of four, they Split or Facing Couples Recycle. Ends in parallel waves. (Note: It is considered inappropriate to call Outlet from a left-hand quarter tag formation where the outsides are both facing in.)

Outlet

ID: 4021  (handle=714)
  
  
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 Parallelogram Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a parallelogram (i.e., offset by one or more dancer positions, most commonly by 2): The dancers act as though they were in a 2x4 formation, but work to the spots where real dancers are.

Parallelogram Acey Deucey:

If the call is one that rotates the 2x4 formation (e.g. Counter Rotate 1/4), the formation becomes offset lines, waves, or columns (as appropriate to the call's ending formation), offset the same way the parallelogram was. For example: Parallelogram Bend the Line:

The percentage of offset is preserved, not necessarily the footprints.

Parallelogram FORMATION

ID: 4032  (handle=726)
  
  
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 Peel to a Diamond  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a mini-wave box or "Z" formation: Leaders Peel Off as trailers Extend and Hinge. Finishes in a facing diamond.

Peel To A Diamond

ID: 4033  (handle=751)
  
  
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 Perk Up  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel waves: All Circulate, then 1/2 Split Circulate. The new centers, Hinge, Circulate, and Trade with each other, while the new ends Circulate twice. Finishes in two-faced lines.

Perk Up

ID: 4035  (handle=753)
  
  
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 Press In/Out/Right/Left  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From any appropriate formation: Those designated move one dancer position forward and in the direction indicated. The directions "In" and "Out" are with reference to the center of the set. For example: "#1 Press Right:"

Note: This is not the same as Extend.

Press (dir)

ID: 4036  (handle=776)
  
  
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 Relocate (The formation)  -  C2
 CALLERLAB  -  June 2008
 

Definition:

Starting formation - The given formation or any applicable formation.

Very Centers Arm Turn 3/4 as the Others Counter Rotate 1/4. Ends in the given formation.

Relocate (The Setup)

ID: 4145  (handle=813)
  
  
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 Relocate the (Formation)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From various formations: The very centers of the formation Cast off 3/4 as the others Counter Rotate 1/4.

For example: Relocate the Diamond. From Diamonds: The very centers Cast off 3/4 while the others Counter Rotate 1/4. Finishes in Diamonds.

Relocate (The Setup)

ID: 4037  (handle=813)
  
  
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 Reshape The Triangle  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a triangle: Triangle Circulate, then the dancers in the base of the triangle turn a quarter in place to form another triangle of the same handedness. Starting from a wave-based triangle, this finishes in a tandem-based triangle, and vice versa. This call cannot be fractionalized - it is done as a single smooth move.

Reshape (The Triangle)

ID: 4038  (handle=823)
  
  
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 Reverse Crazy Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

This works the same as the Crazy Concept except the centers only do the call, then each half of the square does the call, then centers only do the call, then each half does the call.

Reverse Crazy CONCEPT

ID: 3989  (handle=830)
  
  
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 Reverse Cut The Diamond  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a Diamond: Centers Trade & Spread as Points Diamond Circulate. Ends in a line.

Reverse Cut The Diamond

ID: 4039  (handle=834)
  
  
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 Reverse Cut the Galaxy  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a galaxy: The centers Squeeze, while the points Galaxy Circulate. Finishes in parallel lines or waves.

Reverse Cut The Galaxy

ID: 4016  (handle=835)
  
  
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 Reverse Flip The Diamond  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a Diamond: Centers Phantom Run (Flip away from each other) as Points Diamond Circulate. Ends in a Line.

Reverse Flip The Diamond

ID: 4040  (handle=839)
  
  
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 Reverse Flip the Galaxy  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a galaxy: The centers flip away from each other, while the points Galaxy Circulate. Finishes in parallel lines or waves.

Reverse Flip The Galaxy

ID: 4017  (handle=840)
  
  
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 Reverse Rotate 1/4, 1/2, 3/4  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel lines, composed entirely of couples (e.g. facing lines, two-faced lines) only: Each box of 4 of the square works independently. As couples turn 1/4 toward reverse promenade direction (giving a right-hand two-faced line). That new line does a Couples Hinge once for each 1/4 in the fraction the caller gives (caller must give a fraction).

Reverse Rotate (from lines)

ID: 4050  (handle=847)
  
  
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 Reverse Single Rotate 1/4, 1/2, 3/4  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel general lines only: Turn individually 1/4 toward reverse promenade direction, then Split Counter Rotate the designated amount, which must be specified.

Reverse Single Rotate (from lines)

ID: 4052  (handle=850)
  
  
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 Reverse Split Swap Around  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From facing couples only: In one flowing motion, beaus Walk and belles Dodge, then all quarter left. Finishes in couples back-to-back. This call can not be fractionalized. (Note: Many callers will simply say "Reverse Split Swap" and eliminate the word "Around".)

Reverse Split Swap

ID: 4066  (handle=851)
  
  
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 Reverse Truck  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From any appropriate formation: Men sidestep one position to the right; women sidestep one position to the left.

Reverse Truck

ID: 4083  (handle=1958)
  
  
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 Right/Left Loop 1, 2, 3  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From anywhere a Run is possible, or from a single dancer: The designated dancer does a Run around the adjacent vacant spot or dancer, who does not move! The caller must designate a looping direction (right, left, in, out), and must say how many people or spots to pass. For example: in Right Loop 3 the looper moves to the right, passing 3 positions.

It is possible for a dancer to Loop around phantom positions as though there were dancers in them. No special words are needed. For example: Men, In Loop 2:

Loop (n)

ID: 4029  (handle=657)
  
  
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 Rims Trade (Anything)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel waves or lines, a thar or promenade: All Partner Trade, then the original outsides do the (Anything) call.

Rims Trade (anything)

ID: 4043  (handle=866)
  
  
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 Rims Trade Back  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel waves or lines, a thar or promenade: All Partner Trade, then the original outsides Circulate.

Rims Trade Back

ID: 4041  (handle=867)
  
  
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 Ripple the Wave  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a wave: Designated dancers will any-hand swing 1/2, toward the center of the wave, using alternating hands, until they become the far end of the wave.

(anyone) Ripple (The Wave) (n)

ID: 4045  (handle=871)
  
  
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 Rotary (Anything)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From an eight chain thru: All Right Pull By; ends Courtesy Turn and Roll as the centers step to a left- hand wave and do the (Anything) call.

Rotary (anything)

ID: 4048  (handle=882)
  
  
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 Rotate 1/4, 1/2, 3/4  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel lines, composed entirely of couples (e.g. facing lines, two-faced lines) only: Each box of 4 of the square works independently. As couples turn 1/4 toward promenade direction (giving a left-hand two-faced line). That new line does a Couples Hinge once for each 1/4 in the fraction the caller gives (caller must give a fraction).

Rotate (from lines)

ID: 4049  (handle=887)
  
  
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 Scoot and Counter  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a right-hand quarter tag only: Scoot Back, then Counter.

Scoot & Counter

ID: 4054  (handle=902)
  
  
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 Scoot and Cross Ramble  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a right-hand or left-hand quarter tag formation: Scoot Back, then Cross Ramble.

Scoot & Cross Ramble

ID: 4057  (handle=904)
  
  
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 Scoot and Little More  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a right-hand or left-hand quarter tag formation: Scoot Back, then Little More.

Scoot & Little More

ID: 4059  (handle=908)
  
  
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 Sets In Motion  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel waves or lines: Centers Hinge, and the resulting ends Roll; new very centers Trade and Roll, as the original ends Circulate 1-1/2 and those who line up behind the centers turn 1/4 to face down the line; then the center four, six, or eight finish a Tag through the middle; the first dancer Peel Left, second dancer Peel Right to finish as couples on the outside facing in; the others, if any, stay in the center.

Sets In Motion

ID: 4060  (handle=925)
  
  
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 Shazam  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a mini-wave only: Arm Turn 1/4 and U-Turn Back in flow direction. Finishes in an other-hand miniwave.

Shazam

ID: 4061  (handle=935)
  
  
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 Single Bounce the (Anyone)  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a mini-wave only: Single Veer Left or Right (whichever is toward the other dancer in the miniwave). Then the designated dancers do a U-Turn Back in flow direction.

Single Bounce (anyone)

ID: 3982  (handle=952)
  
  
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 Single Cross and Wheel  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a mini-wave box, couples facing, or couples back-to-back: All Hinge, then Step and Fold.

Single Cross & Wheel

ID: 3995  (handle=958)
  
  
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 Single Cross Trade and Wheel  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From any non-T-bone box of four: All Hinge, centers Trade, Step and Fold.

Single Cross Trade & Wheel

ID: 3996  (handle=960)
  
  
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 Single Rotate 1/4, 1/2, 3/4  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From parallel general lines only: Turn individually 1/4 toward promenade direction, then Split Counter Rotate the designated amount, which must be specified.

Single Rotate (from lines)

ID: 4051  (handle=972)
  
  
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 Sock It To Me  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a general line of four with both ends facing the same direction: The dancer on the left end Trades to other end of the line. Meanwhile, each of the other dancers, in a single, smooth motion, faces the vacated spot, takes a step forward, and turns another 1/4 in the same direction as first turned. Ends in a line facing the opposite direction.

Sock It To Me

ID: 4062  (handle=1002)
  
  
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 Solid Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From various formations: Solid is the same as "work as if they are a single dancer." This means that the named formation works as a unit of one. Everyone in the Solid unit must be facing the same direction. (For example: From a trailing galaxy, "Tandem-Based Triangle, work Solid, all Flip the Diamond.")

Solid CONCEPT

ID: 4064  (handle=1004)
  
  
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 Split Swap Around  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From facing couples only: In one flowing motion, belles Walk & beaus Dodge, then all quarter right. Finishes in couples back-to-back. This call can not be fractionalized. (Note: Many callers will simply say "Split Swap" and eliminate the word "Around".)

Split Swap

ID: 4065  (handle=1048)
  
  
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 Split Trade Circulate  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From an inverted box: Leaders Box Circulate as the trailers Cross Over Circulate (passing right shoulders).

Split Trade Circulate

ID: 4067  (handle=1050)
  
  
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 Stack the Line  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From tandem couples, box circulate, and some T-bone boxes (there are usually 2 leads and 2 trailers): All 1/4 In, and the original lead dancers Pass Thru (on the diagonal, if necessary) to form a right-hand mini-wave with the others. The original trailers slide sideways if necessary. Finishes in a right-hand mini-wave, except for some T-bone boxes.

Stack The Line

ID: 4068  (handle=1070)
  
  
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 Stagger Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From blocks: Any call which can be done from parallel general columns (columns, double pass thru, etc.), and which ends in general lines or columns, can be done "Staggered." The dancers act as though all dancers were close together side-by-side; however, they end on the original 8 spots on the floor. For example, Stagger Double Pass Thru:

Stagger Circulate
From blocks: All move forward along the circulate path below.

Stagger Split Circulate
From blocks: All Circulate along the path shown:

Stagger CONCEPT

ID: 4069  (handle=1072)
  
  
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 Stretched (Formation) Concept  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a tidal line or wave: The people marked the same (dots and slashes) work together and do the call. The centers move over to work with the ends, and finish the call near them. This adjustment is done during the first part of the call, rather than being done before the call starts.

Stretched Wave Recycle:

Stretched Box calls are done from parallel lines, waves, and columns.

Stretched (Column|Line|Wave) CONCEPT

ID: 4070  (handle=1092)
  
  
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 Swap the Wave  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a wave only: The effect of this call is that of stepping back and doing a Swap Around. From a right-hand wave: Centers take one step forward as ends Tag with each other, face right, and step forward. Finishes as couples back-to-back. From a left-hand wave: Ends Step Thru, while the centers Turn Thru. Finishes as couples back-to-back.

Swap The Wave

ID: 4071  (handle=1107)
  
  
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 Swing Along  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a tidal wave: All Swing 1/2, then do an Along.

Swing Along

ID: 4073  (handle=1117)
  
  
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 Tag Your Neighbor  -  C2
 CALLERLAB  -  February 2010
 

Definition:

From a line or wave: 1/2 Tag, Follow Your Neighbor.

Tag Your Neighbor

ID: 4076  (handle=1139)
  
  
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 The K  -  C2
 CALLERLAB  -  February 2010
 

Definition:

Do the (Anything) call, then centers Trade as ends U-Turn Back away from the center (as in Cross the K). If the (Anything) call ends in a tidal setup: The centers of each line Trade, and the ends of each line turn back away from the center of their side.

(anything) The "K"

ID: 4003  (handle=56)
  
  
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