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Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
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Magic Column Concept [C1]
   (Dave Hodson 1979)
C1:     

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A Magic Column typically consists of Parallel Columns in which the Center dancers are holding the opposite hands from the Outside dancers (i.e., the Outsides are holding R-H as the Centers are holding L-H, or vice-versa).

 
L-H Magic Columns R-H Magic Columns

Magic Column Circulate [C1]: From applicable Generalized Columns. In-Facing Ends and Out-Facing Centers Crossover Circulate as Others Circulate. An alternative way of thinking of this is that you do a Crossover Circulate if and only if your next Circulate would take you from an End to a Center or vice-versa. Otherwise do a normal Circulate. From normal Magic Columns, the traffic pattern has the Out-Facing Center dancer moving first (in front of the In-Facing End dancer who must wait). This is important in case the caller calls a Magic Column 1/2 Circulate, since sometimes this will cause you to pass Right-shoulders and sometimes Left-shoulders.

   
before
Magic Column Circulate
 after
1/2
  (done)

Magic Columns of 3: There are 2 Centers and 4 Ends. On a Magic Column Circulate, the Centers and the In-Facing Ends Crossover Circulate as the Out-Facing Ends Circulate.

   
before
Magic Column Circulate
 after
1/2
  (done)

Typical calls done from Magic Columns at C2 or below include:

Circulate (1/2, full) Coordinate Cross Invert The Column (fraction)
Invert The Column (fraction) Split Circulate (1/2, full) Transfer And anything
Transfer The Column Walk & Dodge  

Notes:
  • The word 'Column' is often omitted by the caller (e.g., Magic Circulate means Magic Column Circulate, Magic Transfer The Column means Magic Column Transfer The Column).
  • If the given call is a 4-dancer call such as Walk & Dodge, be sure to work in your Box of 4.
  • From normal Magic Columns, after a Magic Column 1/2 Circulate, the Center 6 always end up in Magic Columns of 3.
  • The general idea of Magic formation is that the Centers of one side are working with the Ends of the other side. At C3B, we also have Magic Diamonds and Magic Lines | Waves.

 
before
Magic Column Walk & Dodge
(Work on each side!)
 after

Magic Transfer The Column [C1]: From Magic Columns. #1 & #2 Magic Transfer (#1 normal Transfer as #2 Magic Column Circulate & then follow #1 dancer); #3 & #4 dancers Magic Column Circulate; Centers Arm Turn 3/4; all Extend. Ends in Parallel Waves.

Magic Transfer The Column

 
   
before
Magic Transfer The Column
 after
Magic Transfer And Nothing
 after
Centers Arm Turn 3/4
& all Extend
(done)

Note: On Magic Transfer The Column, the Outsides have a strong tendency to want to make a Wave of the wrong-handedness. It is the Centers (those doing the Arm Turn 3/4) who determine the handedness of the resulting Waves. The handedness of the resulting Waves is because of the Extend.

Magic Column Coordinate

 
     
before
Magic Column Coordinate
 after
Magic Column Circulate 1 & 1/2
 after
Center 6 Trade
  after
Very Centers and Very Outsides move up
(done)

See also File To A Line [C2], Hocus Pocus [C2], and Walk Out To A Wave [C2] since these entries also define the Magic version of their call.


The following Magic Column calls that are primarily done at C3B or above.

In general, the given call is done normal except when moving from an End to a Center, or vice-versa. From an Eight Chain Thru: the traffic pattern used for a Magic Pass Thru is a Cross Trail Thru; the traffic pattern used for a Magic Right (or Left) Pull By (or a variation such as Touch 1/4, Turn Thru, etc...) is to form a Right (or Left) Star (which is usually danced without changing your facing direction).

Magic (Rotary Spin, Cross Chain Thru AND OTHER CALLS STARTING WITH A Right Pull By): From an Eight Chain Thru, do a Magic Right Pull By (form a R-H Star and turn it halfway to end back-to-back in a Trade By formation); complete the given call.

Magic Cross Chain & Roll

 
   
before
Magic Cross Chain & Roll
 after
Magic Right Pull By
 after
Outsides Courtesy Turn & Roll
as Centers L-H Star 1/2
(done)

Magic Dixie Style To A Wave | Dixie Sashay | Dixie Diamond: From a Double Pass Thru. Centers (lead) Right Pull By; all do a Magic Left Touch 1/4; (form a L-H Star and turn it halfway to end in Parallel L-H Waves); complete the given call.

Magic Dixie Style To A Wave

 
   
before
Magic Dixie Style To A Wave
 after
Centers Right Pull By
 after
Magic Left Touch 1/4
(done)

Magic Pass & Roll Your Neighbor: From an Eight Chain Thru. Cross Trail Thru; Centers Turn Thru as others Right-face U-Turn Back; all Cross Trail Thru; Centers Right Arm Turn 3/4 as others Right-face U-Turn Back and Roll. If Spread is added, it is a Magic Wave Spread.

Magic Split Counter Rotate 1/4: From a Magic Column. On each side, Leaders Split Counter Rotate 1/4 as Trailers (as one movement) Magic Column Circulate and 1/4 In. Ends in Parallel Two-Faced Lines. Trailers should think about following a Leader's back as they would in a normal Split Counter Rotate 1/4. Leaders work normal since they are not crossing from an End to a Center, or vice-versa.

Magic Split Counter Rotate 1/4

 
 
before
Magic Split Counter Rotate 1/4
 after

See also Magic Diamond Concept [C3B] and Magic Line | Wave Concept [C3B].

CALLERLAB definition for Magic Column Formation / Concept

Choreography for Magic Column Concept

Comments? Questions? Suggestions?
 
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