The most common dancer mistake we see is that the dancers who become
the Very Ends after the initial Arm Turn 1/2 start wandering. If
you become one of the Very Ends, stay in place and wait for a few beats
until you are met by one of the Very Centers for the final Cast Off 3/4.
Sometimes the hardest part of a call is waiting for something to happen.
EN: 70 $B;d$?$A$,CN$C$F$$$k$b$C$H$b0lHLE*$J4V0c$$$O(B, $B;O$a$N(B Arm Turn 1/2 $B$G(B Very Ends $B$H$J$C$??M$,2?$r$7$?$i$$$$$+J,$+$i$J$/$J$k$3$H$G$9!%(BVery ends $B$K$J$C$?$i(B, $B2?%S!<%H$+$=$N>l$GBT$C$F$$$k$H(B, $B:G8e$N(B Cast Off 3/4 $B$r$9$k(B Very Centers $B$N(B 1 $B?M$,$d$C$F$-$^$9!%%3!<%k$G0lHVFq$7$$$3$H$O(B, $B2?$+5/$3$k$^$GBT$C$F$$$k$H$$$&$3$H$G$9!%(B
JP: 70