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Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
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Coordinate [Plus]
   (Lee Kopman 1974)
Plus:     

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From Columns or other applicable formations.

  1. Circulate;
  2. 1/2 Circulate;
  3. Center 6 Trade;
  4. Very Centers Veer Out as Very Outsides do your part Fan The Top.

Columns end in Parallel Two-Faced Lines.

Notes:
  • Coordinate is a difficult call to do all-position. Hence, at Plus, Coordinate is usually only called from R-H Columns where the Boys are #2 and #4 and the Girls are #1 and #3.
  • The final action for the Very Centers is a Veer Out, which means to move forward and outward without changing your facing direction. Hence, if Coordinate is called from a starting formation such as Facing Lines, the ending formation is a T-Bone.
  • The final 'move up' action for the Very Centers and the Very Outsides can also be described as a Phantom Hourglass Circulate.

Hints:
  • Teamwork is often required to successfully complete this call.
  • From Columns, the #4 dancers (Trailing Ends) are the key to executing the call. Before moving, these dancers should make eye-contact with each other. After the Circulate 1 & 1/2, these two dancers meet in the center of the set. They should then hold their position for a moment to allow the other dancers to get oriented before the Center 6 Trade.
  • Circulate 1 & 1/2 means to move forward 1 & 1/2 positions within the original formation. Count spots on the floor. Do not count how many dancers you pass.

From Columns:

 
before
Coordinate
 
     
after
Circulate
 after
1/2 Circulate
 after
Center 6 Trade
  after
Very Centers and Very Outsides move up
(done)
From Parallel 3 & 1 Lines:

 
before
Coordinate
 
     
after
Circulate
 after
1/2 Circulate
 after
Center 6 Trade
  after
Very Centers and Very Outsides move up
(done)
From Facing Lines:

 
before
Coordinate
 
     
after
Circulate
 after
1/2 Circulate
 after
Center 6 Trade
  after
Very Centers and Very Outsides move up
(done)
Note on the final part: the Very Centers veer away from each other without turning. This results in the T-Bone ending formation shown above.

anything Coordinate [C2]: Do the anything call; then Finish Coordinate (1/2 Circulate; Center 6 Trade; Very Ends do your part Fan The Top as Very Centers Veer Out). Usually ends in Parallel Two-Faced Lines. The anything call replaces the first Circulate.

Coordinate To A Diamond [C4]: Coordinate; Centers Hinge. Columns end in Twin Diamonds.

See also anything Coordinate | Motivate | Percolate | Perk Up [C2].

CALLERLAB definition for Coordinate

Choreography for Coordinate

Comments? Questions? Suggestions?
 
Plus:     

https://www.ceder.net/def/coordinate.php?level=PLUS
06-November-2024 11:06:02
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