Do the given call without changing your facing direction.
Your ending position will be the same as if you
had executed the call normally, but your facing direction will not change
from your original facing direction.
Stable In Roll Circulate
Note: for most calls, try to dance the entire call without changing your
facing direction. For more complicated calls (such as Stable Scoot Reaction),
if you feel you are unable to dance the entire call Stable, you can
cheat by memorizing the wall that you are facing, doing the call, and then
turning to face that wall.
1/4 Stable CONCEPT [C4] :
Start the given call normally but after turning 90°
do the remainder of the call Stable.
n/4 Stable CONCEPT [C4] :
Start the given call normally but after turning a cumulative total of n · 90°
do the remainder of the call Stable. Note that the turning is cumulative: if you turn
90° right and then 90° left, it is considered that you have turned a total of
180° (not 0°). Ponder the difference between a 3/4 Stable Exchange The Diamond and a Stable
3/4 Exchange The Diamond.