Printer friendly version 
 Square Dance Resource Net  (Home)ArticlesCallers and CuersClubsEventsResourcesChoreographyMusicLyricsCeder Chest Definition BooksCeder Square Dance System  (CSDS)Square Rotation Program  (SQROT)Vic Ceder - Square Dance CallerDefinitions of square dance calls and conceptsMore square dance DefinitionsLists of square dance calls and conceptsFrequently Asked QuestionsSquare dance linksLos Olivos Honey BeesBande DéssineesChocolate BarsBeanie BabiesPokémon Trading CardsSend us feedback
Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
 Definitions Main Page  |  FAQ  |  Ceder Chest Definition Books  |  Multilingual  |  administrator     
 Index -->  All Levels  |  Basic and Mainstream  |  Plus  |  A1  |  A2  |  C1  |  C2  |  C3A  |  C3B  |  C4  |  NOL  |  Def2 
 Definitions (Text Only) -->  Plus  |  A1  |  A2  |  C1  |  C2  |  C3A  |  C3B  |  C4  |  NOL  |  Old Calls  |  Experimentals 
 Dancing and Studying Hints  |  Tagging Calls  |  Calls with Parts  |  Shape Changing  |  Types of Distortions 
Find call: 

Secondly | Thirdly | Fourthly {anyConcept} {anything} [C3B]
   (Vic Ceder)
C3B:     

Language:
 or 
  
  
  
  
  
   edit def

Break up the anything call into its component parts. Do the anything call normally until the given part; then do the given part applying the given CONCEPT then do the remaining parts of the anything call normally. EN: 10

Notes:
  • Only apply the given CONCEPT to the given part. I.e., EN: 20
    • Secondly: only apply the concept to the second part. EN: 22
    • Thirdly: only apply the concept to the third part. EN: 24
    • Fourthly: only apply the concept to the fourth part. EN: 26
  • Also possible, but rarely used: Fifthly, Sixthly, Seventhly (e.g., Seventhly Twisted Eight Chain Thru). There are very few calls that have more than 4 parts. EN: 30
  • Do the call but when you reach the given part, re-evaluate and apply the given CONCEPT to the given part, then re-evaluate your position in the resulting formation and do the remainder of the call. EN: 40
  • Secondly | Thirdly | Fourthly are Meta Concepts. A Meta Concept applies to another concept, not a call. The caller can not say Secondly anything where anything is just a call. The caller must give a concept after the word SecondlyEN: 50
  • Sometimes, the given concept may not "feel" like a concept. E.g., Secondly Boys, or Thirdly Twice. For the purposes of Secondly|Thirdly|Fourthly, anything that modifies the call is considered a concept. This includes identifiers (e.g., Boys, Girls, Ends, Centers, Leaders, Trailers, Beaus, Belles, Heads, Sides); formations (e.g., Triple Box); numerics (e.g., twice, 1 & 1/2, 2/3); and other modifiers (e.g., Transfer And, Tally Ho But). EN: 60
  • It is important to re-evaluate your position both before and immediately after the given part as, depending upon the given concept, you may unexpectedly be working with different dancers or in a different formation. EN: 70

Secondly Tandem Reset

 
before
Secondly Tandem Reset
 
     
after
1/2 Zoom
(1/4)
 after
Tandem Hinge
(1/2)
 after
1/2 Zoom
(3/4)
 after
Hinge
(done)
Thirdly Tandem Reset

 
before
Thirdly Tandem Reset
 
 
after
1/2 Zoom
(1/4)
 after
Hinge
(1/2)
 
 
after
Tandem 1/2 Zoom
(3/4)
 after
Hinge
(done)

 
   
before
Fourthly Tandem Swing The Fractions
 after
Right Arm Turn 1/4
(1/5)
 after
Left Arm Turn 1/2
(2/5)
 
   
after
Right Arm Turn 3/4
(3/5)
 after
Tandem Left Arm Turn 1/2
(4/5)
 after
Right Arm Turn 1/4
(done)

Initially Concept [C3A] (Vic Ceder 1994):
Do the first part of the anything call applying the given CONCEPT; then do the remainder of the anything call without the given CONCEPTEN: 327

Finally Concept [C3A] (Vic Ceder 1994):
Do the entire anything call applying the given CONCEPT only to the last part of the anything call. EN: 319

Oddly Concept [C3B] (Vic Ceder):
Do the odd-numbered parts applying any CONCEPT and the even-numbered parts normally. EN: 837

Evenly CONCEPT [C3B] (Vic Ceder):
Do the even-numbered parts applying any CONCEPT and the odd-numbered parts normally. EN: 838

Initially | Secondly | etc Use A(n) anything1 For A(n) anything2 [C4]:
Replace the given part of the anything2 call with the anything1 call. E.g., from R-H Columns: Thirdly Use An Ah So for a Swing The Fractions: all Right Arm Turn 1/4; those who can left Arm Turn 1/2; everybody Ah So; those who can Left Arm Turn 1/2; all Right Arm Turn 1/4. EN: 839

See also Appendix C: Calls with Parts

Choreography for Secondly | Thirdly | Fourthly anyConcept anything

Comments? Questions? Suggestions?
 
C3B:     

https://www.ceder.net/def/secondly.php?level=C3B&action=edit
05-December-2024 14:25:17
Copyright © 2024 Vic Ceder.  All Rights Reserved.
full URL