A Magic Column typically consists of Parallel Columns in which the Center
dancers are holding the opposite hands from the Outside dancers (i.e., the
Outsides are holding R-H as the Centers are holding L-H, or vice-versa).
|L-H Magic Columns|| ||R-H Magic Columns|
Magic Column Circulate [C1]:
From applicable Generalized Columns.
In-Facing Ends and Out-Facing Centers Crossover Circulate as Others Circulate.
An alternative way of thinking of this is that you do a Crossover Circulate if
and only if your next Circulate would take you from an End to a Center or
vice-versa. Otherwise do a normal Circulate. From normal Magic Columns,
the traffic pattern has the Out-Facing Center dancer moving first (in front of
the In-Facing End dancer who must wait). This is important in
case the caller calls a Magic Column 1/2 Circulate, since sometimes this
will cause you to pass Right-shoulders and sometimes Left-shoulders.
Magic Columns of 3:
There are 2 Centers and 4 Ends. On a Magic Column Circulate,
the Centers and the In-Facing Ends Crossover
Circulate as the Out-Facing Ends Circulate.
Typical calls done from Magic Columns at C2 or below include:
The word 'Column' is often omitted by the caller (e.g., Magic
Circulate means Magic Column Circulate, Magic Transfer The Column
means Magic Column Transfer The Column).
If the given call is a 4-dancer call such as Walk & Dodge, be sure to
work in your Box of 4.
From normal Magic Columns, after a Magic Column 1/2 Circulate, the
Center 6 always end up in Magic Columns of 3.
The general idea of Magic formation
is that the Centers of one side are working with the Ends of the other side. At
C3B, we also have
Magic Lines | Waves.
|Magic Column Walk & Dodge|
(Work on each side!)
Magic Transfer The Column [C1]:
From Magic Columns. #1 & #2 Magic
Transfer (#1 normal Transfer as #2 Magic Column Circulate & then follow #1
dancer); #3 & #4 dancers Magic Column Circulate; Centers Arm Turn 3/4;
all Extend. Ends in Parallel Waves.
Magic Transfer The Column
Note: On Magic Transfer The Column, the Outsides have a strong tendency
to want to make a Wave of the wrong-handedness. It is the Centers (those
doing the Arm Turn 3/4) who determine the handedness of the
resulting Waves. The handedness of the resulting Waves is because of the
$BFile To A Line [C2],
Hocus Pocus [C2],
$B$H(B Walk Out To A Wave [C2]
since these entries also define the Magic version of their call.
This following Magic Column
calls that are primarily
done at C3B or above.
In general, the given call is done normal except when moving from an End to a
Center, or vice-versa. From an Eight Chain Thru: the traffic pattern used for
a Magic Pass Thru is a
Cross Trail Thru;
the traffic pattern used for a Magic
Right (or Left) Pull By (or a variation such as Touch 1/4, Turn Thru,
etc...) is to form a Right (or Left) Star (which is usually danced without
changing your facing direction).
Magic (Rotary Spin,
Cross Chain Thru
AND OTHER CALLS STARTING WITH A Right Pull By):
From an Eight Chain Thru, do a Magic Right Pull By
(form a R-H Star and turn it halfway to end back-to-back in a
Trade By formation); complete the given call.
Magic Dixie Style To A Wave |
Dixie Sashay |
From a Double Pass Thru.
Centers (lead) Right Pull By; all do a Magic Left Touch 1/4;
(form a L-H Star and turn it halfway to end in Parallel L-H Waves); complete the given call.
Magic Dixie Style To A Wave
Magic Pass & Roll Your Neighbor:
From an Eight Chain Thru. Cross Trail Thru;
Centers Turn Thru as others Right-face U-Turn Back; all Cross Trail Thru;
Centers Right Arm Turn 3/4 as others Right-face U-Turn Back and Roll. If Spread is
added, it is a Magic Wave Spread.
Magic Split Counter Rotate 1/4:
From a Magic Column. On each side, Leaders Split Counter Rotate 1/4
as Trailers (as one movement) Magic Column Circulate and
1/4 In. Ends in Parallel Two-Faced Lines. Trailers should
think about following a Leader's back as they would in a normal Split Counter
Leaders work normal since they are not crossing from an End
to a Center, or vice-versa.
Magic Split Counter Rotate 1/4
|Magic Split Counter Rotate 1/4|
$BMagic Diamond Concept [C3B]
$B$H(B Magic Line | Wave Concept [C3B].