Replace the first Circulate of the given call
(Coordinate, Motivate, Percolate, or Perk Up)
with the anything call. If the anything call is
a Circulate, the word Circulate is conventionally omitted. If the
anything call is a (Split) Counter Rotate 1/4,
the phrase "Rotate 1/4" is omitted. The caller's delivery on this is very important. If
the caller says Scoot Back (pause) Motivate, then do a Scoot Back
followed by a full Motivate. However, if the caller says Scoot Back Motivate
as one phrase, then replace the first Circulate of the Motivate
with a Scoot Back. Some callers put the suffix "er's" onto the
anything call to make it unambiguous (e.g.,
Scoot Backer's Motivate). The given call (Coordinate, Motivate, Percolate, or
Perk Up) must begin with a Circulate.
anything Coordinate [C2]:
Do the anything call; then Finish Coordinate (1/2 Circulate; Center 6 Trade; Very Ends do your part Fan The Top as Very Centers Veer Out).
Usually ends in Parallel Two-Faced Lines. The anything call replaces the first Circulate.
anything Motivate [C2]:
Do the anything call; then Finish Motivate (Ends 1/2 Circulate as Centers Cast Off 3/4; Center Star|Diamond Circulate twice as Others Trade; those who meet Cast Off 3/4 as Others move up as in Phantom Hourglass Circulate). Usually ends in Parallel Waves.
The anything call replaces the first Circulate.
If the anything call ends with the words 'Circulate' or 'Rotate 1/4',
those words are omitted. For example, In Roll Motivate is an In Roll
Circulate; Centers Cast Off 3/4 as the Ends 1/2 Circulate;
Center 4 Star 1/2 as Outsides Trade;
Those who meet Cast Off 3/4 as Others move up.
anything Percolate [C2]:
Do the anything call; then Finish Percolate (1/2 Circulate; Center Line Hinge &
Cross as the Others Any Hand Turn Thru). Usually ends in Back-to-Back Lines or T-Bones.
anything Perk Up [C2]:
Do the anything call; then Finish Perk Up (1/2 Split Circulate; Center Line Hinge, Circulate & Trade as Others (Concentric) Circulate twice).
Usually ends in Parallel Two-Faced Lines.
The anything call replaces the first Circulate.
Split Counter Coordinate: |
In Roll Perk Up: |
Counter Motivate:
| |
| |
| |
| before Counter Motivate | | after Counter Rotate 1/4 | | after Centers Cast Off 3/4 as Ends 1/2 Circulate | | after entire call |
|
Hinger's Percolate: |
Notes:
-
One advantage of this concept is that it allows the caller to
use these calls from many more setups (e.g., From Twin Diamonds,
Flip The Diamond Motivate; from a Tidal Wave, Spin The
Topper's Percolate).
-
The anything call replaces only the first Circulate,
not any 1/2 Circulate that may follow. For example, Split Coordinate is a Split Circulate followed by
1/2 of an All 8 Circulate: do not start with a Split Circulate 1 & 1/2.
-
If the anything call is a Circulate within a given
formation such as Triple Box Circulate, then the resulting
call can sound confusing (e.g., Triple Box Coordinate). In
this case, work in your Triple Box for the Circulate, then
finish the call normally (not in your Triple Box). At C3A,
callers use the
Initially CONCEPT
as in Initially Triple Box Coordinate to be explicit that only the
first Circulate is done in the given formation.