Definitions of Square Dance Calls and Concepts
Remake [A2]
  
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Remake -- [A2]
   (Vince Di Caudo 1972)
A2:     

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From applicable 3- or 4-dancer formations. The formation must have some dancers in a R-H Mini-Wave. For example, a R-H Mini-Wave Box or a Facing Diamond with the Centers in a R-H Mini-Wave.

  1. Those who can Right Arm Turn 1/4;
  2. those who meet and can Left Arm Turn 1/2;
  3. those who meet and can Right Arm Turn 3/4.

Usually ends in the same formation as the starting formation.

Remake is a 3-part call.

From a R-H Box:
 

     
before
Remake
 after
Right Arm Turn 1/4
 after
(Centers)
Left Arm Turn 1/2
 after
Right Arm Turn 3/4
(done)

From a Facing Diamond:
 

     
before
Remake
 after
(Centers)
Right Arm Turn 1/4
 after
Left Arm Turn 1/2
 after
(Centers)
Right Arm Turn 3/4
(done)

From a Triangle:
 

     
before
Remake
 after
(those who can)
Right Arm Turn 1/4
 after
(those who can)
Left Arm Turn 1/2
 after
(those who can)
Right Arm Turn 3/4
(done)

Notes:

  • From an 8-dancer formation (e.g., R-H Columns, R-H Facing Point-to-Point Diamonds), work within each group of 4. If the caller wishes both groups to work together, (s)he will so indicate (e.g., Grand Remake or, historically (from Columns), Remake The Column).
  • Remake can not be done from Facing Dancers. Those starting the call must be in a R-H Mini-Wave.
  • Remake is same as 1/4 Thru followed by Right Arm Turn 3/4.
  • Remake always starts with the right-hand.
    • Historically, many callers have used Remake as a R-H call.
    • In recent history, however, CALLERLAB decreed that "Remake is a R-H Call except when a formation is named, as in Remake The Box | Wave | Column | Diamond", in which case, it is an Any Hand call. This caused havoc in many arenas of square dancing, and in 2002, CALLERLAB adopted this definition which Vic was instrumental in proposing.
    • The word "Left" must precede the "Remake" for the call to start with the left-hand.
    • The name of the formation may be added to the end of the call as an aid to the dancers, but doing so is optional, just like "Checkmate" and "Checkmate the Column" are the same call.
  • Remake is a 4-dancer call, just like 1/4 Thru and 3/4 Thru. From R-H Columns, Remake is done in each box of 4, whereas Grand Remake is done with all 8 dancers.
  • Start with the R-H and, alternating hands, Arm Turn 1/4, 1/2, and 3/4. Think "1-2-3".
  • Historically, callers have called Remake and named a formation. In this case, Remake was often an Any Hand movement. (E.g., Remake The Box | Wave | Column | Diamond). This was helpful, perhaps, for the dancers to determine in which formation to work. In the case of Remake The Column, it indicated the Grand version of the call was to be done. On the other hand, this terminology was also confusing. If a caller said Remake The Wave, (s)he actually wanted you to work in your Box! Remake The Wave makes no sense since a Wave (a 4-dancer formation) is not a formation from which Remake can be done.
  • Historically, callers have also called Remake as Remake The Setup. This kind of Remake always started with the Right-Hand. Our advice to callers today is to just call Remake. Don't include a formation, and don't use the words "The Setup". When you want the call to start with the Left-Hand, say Left Remake. When you want more than 4 dancers to work together, say Grand Remake.
  • Remake The Thar [A2] is a separate call, and starts with everyone doing an Any Hand Arm Turn 1/4. Most likely, this is where CALLERLAB got the idea that, when a formation is named, Remake becomes an Any Hand call.

Grand Remake [A2]: From applicable formations consisting of more than 4 dancers. Those who can Right Arm Turn 1/4; those who meet and can Left Arm Turn 1/2; those who meet and can Right Arm Turn 3/4.

before
Center 6 Grand Remake
 
   
after
Right Arm Turn 1/4
 after
Left Arm Turn 1/2
 after
Right Arm Turn 3/4
(done)

before
Grand Remake
 
   
after
Right Arm Turn 1/4
 after
Left Arm Turn 1/2
 after
Right Arm Turn 3/4
(done)

Any Hand Remake [A2]: From applicable 4-dancer formations. Those who can Arm Turn 1/4; those who meet Arm Turn 1/2 or Partner Trade; those who meet Arm Turn 3/4 or 'push' Cast Off 3/4. The Any Hand concept allows calls that always start with the Right-Hand to be done from formations in which some dancers have Right-Hands and some dancers have Left-Hands.

Any Hand Remake:
 

     
before
Any Hand Remake
 after
Arm Turn 1/4
 after
Centers Trade
 after
'push' Cast Off 3/4
(done)

1/4 (or 3/4) Thru [A1] (Dick Bayer and Holman Hudspeth 1969): From a R-H Mini-Wave Box, a R-H Facing Diamond (Centers with R-H, Ends with L-H), or other applicable formations. Those who can Right Arm Turn 1/4 (or 3/4); those who meet and can Left Arm Turn 1/2. Ends in a Wave.

Remake The Thar [A2] (Oscar Hilding 1971): From a Thar. Arm Turn 1/4 (to an Alamo Ring); alternating hands, Arm Turn 1/2; alternating hands, Arm Turn 3/4. Ends in a Thar.

Swing The Fractions [C1] (Lester Keddy): From Parallel Waves, Facing Diamonds, Thar, Alamo Ring, or other applicable formations. Those who can Right Arm Turn 1/4; those who can Left Arm Turn 1/2; those who can Right Arm Turn 3/4; those who can Left Arm Turn 1/2; those who can Right Arm Turn 1/4. Swing The Fractions is a 5-part call.

CALLERLAB definition for Remake
CALLERLAB definition for Grand Remake

Choreography for Remake

Comments? Questions? Suggestions?
 
A2:     

https://www.ceder.net/def/remake.php?language=usa&level=A2
22-May-2018 06:25:56
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