Preferences - Call Execution Next Tab
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Activate all dancers after each line
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When checked, all dancers are set to active status after each line of text is executed.
For example, consider a sequence from a squared set in which the first line is Heads Right & Left Thru,
and the second line is Boys Run.
- When checked, everybody does the Boys Run;
- When not checked, only the Heads do the Boys Run (in the center).
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Warning: not checking this option can produce undesirable effects.
For instance, from Parallel Waves with Girls in the Center... If a line of text is "girls trade" and
the next line is "recycle", the program will attempt to do a "girls box recycle" because the
girls are the active dancers.
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Try center 4
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When checked, if a call can not be executed from the current position,
the program tries activating the center 4 dancers.
For example: after a Ferris Wheel, the next call is Swing Thru.
- When checked, Centers do the Swing Thru;
- When not checked, a 'call not found' error occurs.
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It is recommended that this option not be checked,
as unexpected results may occur if a call
is not found in the database, but the call 'Center 4 do the call' is.
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Check for potential illegal calls
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When checked, a message box appears if a call might be illegal.
For instance, if you try to do a 8-dancer call with a 4-dancer concept
(e.g., Rotary Swing The Fractions, or Triple Box Percolate)
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Check for gratuitous concepts
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When checked, a message box appears if a concept might be gratuitous.
That is, the same ending result occurs whether or not the concept was used.
For instance: Stable Walk & Dodge; Tandem Alter The Wave; Initally Cross Concentric Spin The Top.
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Hex - Prefer Boxes
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When checked, 2x4 formations are displayed as three 2x2 formations.
When not checked, 2x4 formations may be displayed as either three 1x4 or three 2x2 formations.