Printer friendly version 
 Square Dance Resource Net  (Home)ArticlesCallers and CuersClubsEventsResourcesChoreographyMusicLyricsCeder Chest Definition BooksCeder Square Dance System  (CSDS)Square Rotation Program  (SQROT)Vic Ceder - Square Dance CallerDefinitions of square dance calls and conceptsMore square dance DefinitionsLists of square dance calls and conceptsFrequently Asked QuestionsSquare dance linksLos Olivos Honey BeesBande DéssineesChocolate BarsBeanie BabiesPokémon Trading CardsSend us feedback
FAQs
 
FAQs
 

Ceder Square Dance System (CSDS) ==> Choreography

Unable to do 'Heads Square Thru 4' (#2)
I am unable to get 'Heads Square Thru 4' to work from a squared set. I've tried different abbreviations and typing the whole thing out. It comes back and asks me to create a snapshot for this.

The quick fix is to say 'Heads move in' or 'Heads press ahead' for the first line of the sequence.

However, the problem is that you have inadvertently set some of the execution flags. Execution flags are used by the program to determine how to execute calls. In this case, the program was unable to do 'Heads Square Thru 4' because they were in a disconnected box (in a 2x4 matrix) instead of a nice neat compact 2x2 box. And, you probably had the 'no extrapolations' and/or the 'no fuzzy matches' flags set.

If you encouter a problem doing a call, first check the flags and make sure that none of them are set (i.e., checked).

From the Edit Sequence [Graphics mode] screen, select the 'flags' menu option. None of the flags should be checked.

From the 'Call Not Found, Add It?' screen, the flags are located near the lower right section of the screen. When checked, they are displayed in blue.

In general, flags should only be checked when you are trying to force the program to behave in a specific manner, usually so that you can enter a specific instance of a call into the snapshot database.

Also, the flags are always cleared when you exit the program.


ID: 35
  
  
  

full URL