Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 

Break up the anything call into its component parts. Do the anything call normally until the given part; then do the given part applying the given CONCEPT then do the remaining parts of the anything call normally.

Notes:

Secondly Tandem Reset

 
before
Secondly Tandem Reset
 
     
after
1/2 Zoom
(1/4)
 after
Tandem Hinge
(1/2)
 after
1/2 Zoom
(3/4)
 after
Hinge
(done)
Thirdly Tandem Reset

 
before
Thirdly Tandem Reset
 
 
after
1/2 Zoom
(1/4)
 after
Hinge
(1/2)
 
 
after
Tandem 1/2 Zoom
(3/4)
 after
Hinge
(done)

 
   
before
Fourthly Tandem Swing The Fractions
 after
Right Arm Turn 1/4
(1/5)
 after
Left Arm Turn 1/2
(2/5)
 
   
after
Right Arm Turn 3/4
(3/5)
 after
Tandem Left Arm Turn 1/2
(4/5)
 after
Right Arm Turn 1/4
(done)

Initially Concept [C3A] (Vic Ceder 1994): Do the first part of the anything call applying the given CONCEPT; then do the remainder of the anything call without the given CONCEPT.

Finally Concept [C3A] (Vic Ceder 1994): Do the entire anything call applying the given CONCEPT only to the last part of the anything call.

Oddly Concept [C3B] (Vic Ceder): Do the odd-numbered parts applying any CONCEPT and the even-numbered parts normally.

Evenly CONCEPT [C3B] (Vic Ceder): Do the even-numbered parts applying any CONCEPT and the odd-numbered parts normally.

Initially | Secondly | etc Use A(n) anything1 For A(n) anything2 [C4]: Replace the given part of the anything2 call with the anything1 call. E.g., from R-H Columns: Thirdly Use An Ah So for a Swing The Fractions: all Right Arm Turn 1/4; those who can left Arm Turn 1/2; everybody Ah So; those who can Left Arm Turn 1/2; all Right Arm Turn 1/4.

See also Appendix C: Calls with Parts

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