Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
From a Generalized 1/4 Tag or Generalized 1/4 Diamond.

The End of the Center 4 Press Ahead as the unapproached Outside dancer (12-Matrix) Press Out; Outsides work with Phantoms (if necessary) and all do the anything call.

Note: Phantoms that end between the Outside dancers and the Center are removed at the end of the call unless the anything call involves a concept which specifically includes phantoms (e.g., Release Triple Wave Ah So retains the Phantoms whereas Release Ah So doesn't).


 
     
vor
Release Cycle & Wheel
 nach
Release
 nach
Cycle & Wheel
  nach
removing phantoms
(fertig)
Release Offset Waves Out Roll Circulate

 
   
vor
Release
Offset Waves Out Roll Circulate
 nach
Release
 nach
Offset Waves Out Roll Circulate
(fertig)

Variationen: Magic Release anything [NOL].

Magic Release Ah So

 
   
vor
Magic Release Ah So
 nach
Magic Release
  nach
Ah So und
removal of phantoms
(fertig)

On a Magic Release, the Outside 6 act as if in Distorted Magic Columns of 3. #2 dancer Magic Press Out (a long way to go) as unapproached Outside dancer Magic Column Circulate; all do the anything call.

Release The Column [obsolete]: From Mini-Wave Columns. #2 and #4 Press Out; all Finish Ferris Wheel. Ends in Starting Double Pass Thru. This was the original 'Release' call.

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