Note: Phantoms that end between the Outside dancers and the Center are removed at the end of the call unless the anything call involves a concept which specifically includes phantoms (e.g., Release Triple Wave Ah So retains the Phantoms whereas Release Ah So doesn't).
Release Cycle & Wheel
Release Offset Waves Out Roll Circulate
Variations: Magic Release anything [NOL].
Magic Release Ah So
On a Magic Release, the Outside 6 act as if in Distorted Magic Columns of 3. #2 dancer Magic Press Out (a long way to go) as unapproached Outside dancer Magic Column Circulate; all do the anything call.
Release The Column [obsolete]:
From Mini-Wave Columns.
#2 and #4 Press Out; all Finish Ferris Wheel.
Ends in Starting Double Pass Thru.
This was the original 'Release' call.