Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
From Parallel Waves or other applicable formations.

  1. Circulate;
  2. Centers Cast Off 3/4 as the Ends 1/2 Circulate;
  3. Center 4 Star 1/2 as Outsides Trade;
  4. Those who meet Cast Off 3/4 as Others move up (Phantom Hourglass Circulate).

Parallel Waves end in Parallel Waves.

From Parallel Waves:

 
before
Motivate
 
     
after
Circulate
 after
Centers Cast Off 3/4
as Ends 1/2 Circulate
 after
Centers Star 1/2
as Outsides Trade
 after
Those who meet Cast Off 3/4
as Others move up.
(done)

Notes:

Variations: Motivate, Star 1/4 (or 3/4, or Don't Turn The Star).

From an unusual formation:

 
before
Motivate
 
     
after
Circulate
 after
Centers Cast Off 3/4
as Ends 1/2 Circulate
 after
Centers (Facing) Star 1/2
as Outsides Trade
 after
Those who meet Cast Off 3/4
as Others move up.
(done)

anything Motivate [C2]: Do the anything call; then Finish Motivate (Ends 1/2 Circulate as Centers Cast Off 3/4; Center Star|Diamond Circulate twice as Others Trade; those who meet Cast Off 3/4 as Others move up as in Phantom Hourglass Circulate). Usually ends in Parallel Waves. The anything call replaces the first Circulate. If the anything call ends with the words 'Circulate' or 'Rotate 1/4', those words are omitted. For example, In Roll Motivate is an In Roll Circulate; Centers Cast Off 3/4 as the Ends 1/2 Circulate; Center 4 Star 1/2 as Outsides Trade; Those who meet Cast Off 3/4 as Others move up.

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