Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 

A Magic Column typically consists of Parallel Columns in which the Center dancers are holding the opposite hands from the Outside dancers (i.e., the Outsides are holding R-H as the Centers are holding L-H, or vice-versa). EN: 10

 
L-H Magic Columns R-H Magic Columns

Magic Column Circulate [C1]:

From applicable Generalized Columns. In-Facing Ends and Out-Facing Centers Crossover Circulate as Others Circulate. An alternative way of thinking of this is that you do a Crossover Circulate if and only if your next Circulate would take you from an End to a Center or vice-versa. Otherwise do a normal Circulate. From normal Magic Columns, the traffic pattern has the Out-Facing Center dancer moving first (in front of the In-Facing End dancer who must wait). This is important in case the caller calls a Magic Column 1/2 Circulate, since sometimes this will cause you to pass Right-shoulders and sometimes Left-shoulders. EN: 20

   
before
Magic Column Circulate
 after
1/2
  (done)

Magic Columns of 3:

There are 2 Centers and 4 Ends. On a Magic Column Circulate, the Centers and the In-Facing Ends Crossover Circulate as the Out-Facing Ends Circulate. EN: 30

   
before
Magic Column Circulate
 after
1/2
  (done)

Typical calls done from Magic Columns at C2 or below include: EN: 40

Circulate (1/2, full) Coordinate Cross Invert The Column (fraction)
Invert The Column (fraction) Split Circulate (1/2, full) Transfer And anything
Transfer The Column Walk & Dodge  

Notes:

 
before
Magic Column Walk & Dodge
(Work on each side!) EN: 90
 after

Magic Transfer The Column [C1]:

From Magic Columns. #1 & #2 Magic Transfer (#1 normal Transfer as #2 Magic Column Circulate & then follow #1 dancer); #3 & #4 dancers Magic Column Circulate; Centers Arm Turn 3/4; all Extend. Ends in Parallel Waves. EN: 95

Magic Transfer The Column

 
   
before
Magic Transfer The Column
 after
Magic Transfer And Nothing
 after
Centers Arm Turn 3/4
& all Extend
(done)

Note: On Magic Transfer The Column, the Outsides have a strong tendency to want to make a Wave of the wrong-handedness. It is the Centers (those doing the Arm Turn 3/4) who determine the handedness of the resulting Waves. The handedness of the resulting Waves is because of the ExtendEN: 100

Magic Column Coordinate

 
     
before
Magic Column Coordinate
 after
Magic Column Circulate 1 & 1/2
 after
Center 6 Trade
  after
Very Centers and Very Outsides move up EN: 110

(done)

See also File To A Line [C2], Hocus Pocus [C2], and Walk Out To A Wave [C2]

since these entries also define the Magic version of their call. EN: 120

The following Magic Column calls that are primarily done at C3B or above. EN: 130

In general, the given call is done normal except when moving from an End to a Center, or vice-versa. From an Eight Chain Thru: the traffic pattern used for a Magic Pass Thru is a Cross Trail Thru; the traffic pattern used for a Magic Right (or Left) Pull By (or a variation such as Touch 1/4, Turn Thru, etc...) is to form a Right (or Left) Star (which is usually danced without changing your facing direction). EN: 140

Magic (Rotary Spin, Cross Chain Thru

AND OTHER CALLS STARTING WITH A Right Pull By): From an Eight Chain Thru, do a Magic Right Pull By (form a R-H Star and turn it halfway to end back-to-back in a Trade By formation); complete the given call. EN: 150

Magic Cross Chain & Roll

 
   
before
Magic Cross Chain & Roll
 after
Magic Right Pull By
 after
Outsides Courtesy Turn & Roll
as Centers L-H Star 1/2
(done)

Magic Dixie Style To A Wave | Dixie Sashay | Dixie Diamond:

From a Double Pass Thru. Centers (lead) Right Pull By; all do a Magic Left Touch 1/4; (form a L-H Star and turn it halfway to end in Parallel L-H Waves); complete the given call. EN: 160

Magic Dixie Style To A Wave

 
   
before
Magic Dixie Style To A Wave
 after
Centers Right Pull By
 after
Magic Left Touch 1/4
(done)

Magic Pass & Roll Your Neighbor:

From an Eight Chain Thru. Cross Trail Thru; Centers Turn Thru as others Right-face U-Turn Back; all Cross Trail Thru; Centers Right Arm Turn 3/4 as others Right-face U-Turn Back and Roll. If Spread is added, it is a Magic Wave Spread. EN: 170

Magic Split Counter Rotate 1/4:

From a Magic Column. On each side, Leaders Split Counter Rotate 1/4 as Trailers (as one movement) Magic Column Circulate and 1/4 In. Ends in Parallel Two-Faced Lines. Trailers should think about following a Leader's back as they would in a normal Split Counter Rotate 1/4. Leaders work normal since they are not crossing from an End to a Center, or vice-versa. EN: 180

Magic Split Counter Rotate 1/4

 
 
before
Magic Split Counter Rotate 1/4
 after

See also Magic Diamond Concept [C3B] and Magic Line | Wave Concept [C3B].

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