A Magic Column typically consists of Parallel Columns in which the Center
dancers are holding the opposite hands from the Outside dancers (i.e., the
Outsides are holding R-H as the Centers are holding L-H, or vice-versa).
EN: 10
| |
| L-H Magic Columns | | R-H Magic Columns |
|
Magic Column Circulate [C1]:
From applicable Generalized Columns.
In-Facing Ends and Out-Facing Centers Crossover Circulate as Others Circulate.
An alternative way of thinking of this is that you do a Crossover Circulate if
and only if your next Circulate would take you from an End to a Center or
vice-versa. Otherwise do a normal Circulate. From normal Magic Columns,
the traffic pattern has the Out-Facing Center dancer moving first (in front of
the In-Facing End dancer who must wait). This is important in
case the caller calls a Magic Column 1/2 Circulate, since sometimes this
will cause you to pass Right-shoulders and sometimes Left-shoulders.
EN: 20
| |
| |
| before Magic Column Circulate | | after 1/2 | | (done) |
|
Magic Columns of 3:
There are 2 Centers and 4 Ends. On a
Magic Column Circulate,
the Centers and the In-Facing Ends Crossover
Circulate as the Out-Facing Ends Circulate.
EN: 30
| |
| |
| before Magic Column Circulate | | after 1/2 | | (done) |
|
Typical calls done from
Magic Columns at C2 or below include:
EN: 40
Notes:
-
The word 'Column' is often omitted by the caller (e.g., Magic
Circulate means Magic Column Circulate, Magic Transfer The Column
means Magic Column Transfer The Column).
EN: 50 -
If the given call is a 4-dancer call such as Walk & Dodge, be sure to
work in your Box of 4.
EN: 60 -
From normal Magic Columns, after a Magic Column 1/2 Circulate, the
Center 6 always end up in Magic Columns of 3.
EN: 70 -
| |
| before Magic Column Walk & Dodge
| | after
|
|
Magic Transfer The Column [C1]:
From Magic Columns. #1 & #2 Magic
Transfer (#1 normal Transfer as #2 Magic Column Circulate & then follow #1
dancer); #3 & #4 dancers Magic Column Circulate; Centers Arm Turn 3/4;
all Extend. Ends in Parallel Waves.
EN: 95
Magic Transfer The Column |
Note: On
Magic Transfer The Column, the Outsides have a strong tendency
to want to make a Wave of the wrong-handedness. It is the Centers (those
doing the Arm Turn 3/4) who determine the handedness of the
resulting Waves. The handedness of the resulting Waves is because of the
Extend.
EN: 100
See also File To A Line [C2],
Hocus Pocus [C2],
and Walk Out To A Wave [C2]
since these entries also define the Magic version of their call.
EN: 120
The following
Magic Column calls that are primarily done at C3B or above.
EN: 130
In general, the given call is done normal except when moving from an End to a
Center, or vice-versa. From an Eight Chain Thru: the traffic pattern used for
a Magic Pass Thru is a
Cross Trail Thru;
the traffic pattern used for a Magic
Right (or Left) Pull By (or a variation such as Touch 1/4, Turn Thru,
etc...) is to form a Right (or Left) Star (which is usually danced without
changing your facing direction).
EN: 140
Magic (Rotary Spin,
Cross Chain Thru
AND OTHER CALLS STARTING WITH A Right Pull By):
From an Eight Chain Thru, do a Magic Right Pull By
(form a R-H Star and turn it halfway to end back-to-back in a
Trade By formation); complete the given call.
EN: 150
Magic Dixie Style To A Wave |
Dixie Sashay |
Dixie Diamond:
From a Double Pass Thru.
Centers (lead) Right Pull By; all do a Magic Left Touch 1/4;
(form a L-H Star and turn it halfway to end in Parallel L-H Waves); complete the given call.
EN: 160
Magic Dixie Style To A Wave |
Magic Pass & Roll Your Neighbor:
From an Eight Chain Thru. Cross Trail Thru;
Centers Turn Thru as others Right-face U-Turn Back; all Cross Trail Thru;
Centers Right Arm Turn 3/4 as others Right-face U-Turn Back and Roll. If Spread is
added, it is a Magic Wave Spread.
EN: 170
Magic Split Counter Rotate 1/4:
From a Magic Column. On each side, Leaders Split Counter Rotate 1/4
as Trailers (as one movement) Magic Column Circulate and
1/4 In. Ends in Parallel Two-Faced Lines. Trailers should
think about following a Leader's back as they would in a normal Split Counter
Rotate 1/4.
Leaders work normal since they are not crossing from an End
to a Center, or vice-versa.
EN: 180
Magic Split Counter Rotate 1/4
| |
| before Magic Split Counter Rotate 1/4 | | after
|
|
See also
Magic Diamond Concept [C3B]
and Magic Line | Wave Concept [C3B].