From Parallel Columns of {
n}, where
n is greater than or equal to 3.
#1 dancer, as one movement, 1/2 Circulate & U-Turn Back (Roll twice) as the Others 1/2 Circulate & Arm Turn 3/4.
Ends in a Wave of 2n.
Notes:
-
Do not add a Spread unless the caller explicitly says so.
-
Grand expands a call normally done from a 4-dancer setup
(such as a 2 x 2 or 1 x 4) into a call that involves more (typically 8)
dancers (working in an 8-dancer setup such as a 2 x 4 or 1 x 8).
-
From Columns, Grand usually
means that the #1 dancer does the Leader's part of the call
as the others do the Trailer's part of the call.
(For example, from Columns, a
Grand Scoot & Dodge
has the #1 dancer
Dodge as the others Grand Scoot Back [Triple Scoot]).
-
From a 1 x n, Grand usually means that
the very End dancer does the End's part of the call as the others do
the Center's part of the call. (For example, from an 8-dancer
Wave, a Grand Slither would have the Center 3 pairs of dancers slide
nose-to-nose.)
-
Other calls (A2 or below) that could easily be extended using the Grand Concept include
Dixie Style To A Wave,
Extend,
Fan The Top,
Lockit,
Pass & Roll,
Peel & Trail,
Scoot & Dodge,
Slip,
Slither,
Spin The Top,
Swap Around (from L-H 1/4 Box),
Switch To A Diamond,
Veer Right | Left,
Walk & Dodge,
and Wheel Thru (from R-H 1/4 Box).
For some Grand calls, you need to re-evaluate your position
as the call progresses.
There are some Grand calls that do no follow this
definition of Grand (e.g., Grand Square).
Occasionally Grand Follow Your Neighbor is called from T-Bones. In this
case, dancers who are in Lines work Split (i.e., on your own side).
| |
| before Grand Follow Your Neighbor | | after
|
|
Grand Cross Your Neighbor [C1V]:
From Parallel Columns of {n}.
#1 dancer, as one movement, 1/2 Circulate & U-Turn Back (Roll twice) as the
Others
Grand Cross Extend
(1/2 Circulate and Slide nose-to-nose) and Arm Turn 3/4. Ends in a Line of 2n.
See also Triple Scoot [Plus]