Block FORMATION Who works with whom in a Block. |
Calls done within your Block must require 4 or fewer dancers to do the call, and must start and end in a 2 x 2. Shape changing calls are not allowed.
|
At C1, the caller often gets the dancers into Blocks from Parallel Waves by saying: 'Leads Press Ahead (& Trade), check Blocks'. Then, after executing a series of calls in Blocks, the caller may get back to normal Lines by saying 'Outsides Press Ahead to make Lines'. This terminology is problematic in that technically there are no Outside 4 dancers in a Block; there are 2 Very Outsides (the Ends of the diagonal) or 6 Outside dancers. A Block is a four-dancer Box, having no Centers and no Ends. Being partially overlapped by another four-dancer Box, Interlocked Blocks gives the illusion of being an eight-dancer formation. In the Blocks shown below, all dancers except and could be considered Outside dancers (in particular, dancers, , , and are all equally distant from the Center of the Set).
|
To determine who should Press Ahead to make Lines, there are two things to know:
When doing calls within Blocks, traffic patterns vary. For simple calls that do not require interaction with more than one other dancer at a time, execute each part of the call within the footprints of your individual Block (e.g., Square Thru, Touch 1/4). On more complicated calls (e.g., In Your Block Square Chain Thru), start the execution of the call to the footprints of your individual Block, and when it becomes necessary to interact with more than one dancer at a time, the dancers closest to the center of the set should cross the center line to join the other dancers in their Block to complete the call on each side. Once the call is completed, re-establish the Block footprints by having the appropriate dancers move to re-create the original slant of the diagonal (i.e., NW-SE or SW-NE) and the other dancers move to appropriate Block footprints. Note: Some dancers need not move at all to re-establish footprints (typically, only four or six dancers need to move)!
Doing a complicated call from Blocks:
|
In Your Block Square Chain Thru
|
The following is a partial list of calls that might be done from Blocks at C1. These calls start and end in a 2 x 2.
|
Note: When the given call is a call that normally requires 8 dancers (e.g., Circulate or Counter Rotate), do the 4-dancer version of that call.
Other types of Blocks:
|
See also Stagger CONCEPT [C2].