Ends Cast Off 3/4 as Centers Box Counter Rotate 1/4 and 1/2 Box Circulate; Center Line does the anything call (if the anything call is a number such as 1, 2, or 3, then Cast Off that many quarters) as the others move up (Phantom Hourglass Circulate). Ends $B$O(B Cast Off 3/4 $B$r(B, Centers $B$O(B Box Counter Rotate 1/4 $B$r$7$F(B 1/2 Box Circulate $B$r$7$^$9!%(B $B$=$7$F(B, Center Line $B$,(B anything call ($B$b$7(B anything call $B$,(B 1, 2, 3 $B$N$h$&$J?t$@$C$?$i(B, 1/4 $B$K$=$N?t$r3]$1$?(B Cast Off 1/4, Cast Off 2/4$B!J(B1/2$B!K(B, Cast Off 3/4) $B$r$7(B, $BB>$N?M$O(B move up (Phantom Hourglass Circulate) $B$r$7$^$9!%(B Ends Cast Off 3/4 medan Centers Box Counter Rotate 1/4 och 1/2 Box Circulate; Center Line gör anything callet (om anything callet är en siffra som 1, 2 eller 3, Cast Off så många kvartar) medan de andra går upp (Phantom Hourglass Circulate). Ends Cast Off 3/4, Centers Box Counter Rotate 1/4 and 1/2 Box Circulate; Center Line provede figuru anything (pokud je anything číslo 1, 2 nebo 3, pak udělají Cast Off tolik čtvrtí). Mezitím ostatní move up (Phantom Hourglass Circulate).
Usually ends in Parallel Lines, Twin Diamonds, or an Hourglass depending upon the anything call. anything call $B$K$h$j$^$9$,(B, $BIaDL(B Parallel Lines, Twin Diamonds $B$^$?$O(B Hourglass $B$G=*$o$^$9!%(B Slutar vanligen i Parallel Lines, Twin Diamonds, eller ett Hourglass beroende på anything callet. Obvykle končí v Parallel Lines, Twin Diamonds nebo Hourglass v závislosti na figuře anything.
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Breaker Mix:
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,
,
,
in the above diagrams) move up (to become ends of lines or points of diamonds)
and do not get involved in the anything call. )
$B$O(B move up
$B$r$7(B, anything call
$B$K$O2C$o$i$J$$$3$H$rK:$l$J$$$G$/$@$5$$!%(B i figurerna ovan)
komma ihåg att gå upp (för att bli ends på lines eller points på diamonds) och inte bli inblandade i anything callet. move up (a stanou se ends v lines nebo points v diamonds)
a nemají nic společného s figurou anything.