Modify ExpandTaggingCalls for Revert (858) and Reflected (1347).
Be able to do:
From tidal: Reflected Revert Flip Chain Thru
From parallel waves: Revert Reflected Flip The Line
(IP) in routine ExpandTaggingsCalls
Extrapolate Twin Phantom (IP)
a. <B>3/4 Tag</B> (IP - validate that the center 1x4 are in a wave),
b. <B>1/4 Line</B>, <B>3/4 Line</B>, Tall Eight, "I", Twin Diamonds, Block
c. <B>Hourglass</B>, <B>Galaxy</B>, Point-to-Point Diamonds
Implement Fractional Stable / Fractional Twosomes:
Snapshot database needs
1) Flag indicating fractional information in record is valid.
2) How many turns can a call have?
Each dancer need 16 bits plus a count (byte)
of how many bits are valid for that dancer.
Bit values --> 0=right,1=left
This gives 18 words required for this data.
Heads Pair Off,
Split Circulate 1/2,
Girls 1/2 Press Ahead,
Girls Face Right
(VDC: Put on Same Line & Create Snapshot record?)
at the (*) I would expect a Z-formation
a) can you change CSDS to get the expected resulting Setup
b) Could you implement a Command "Check a Z" that will force
the dancer in the named Formation (Others would be "check Lines"
or "Check a Galaxy" or "Check Diamonds" or "Check Facing Diamonds"
...) and if the dancers are in the named formation , CSDS will say
okay , nothing to do but it is a legal call and can be entered
without () and will not be treated as a comment
I finally got around to tracking down why the asymmetric I called at Extrav didn't work.
It started like this:
Heads Travel Thru,
Heads Prefer The Far End For An Out Roll Circulate (I had to teach it this one)
It did the Release beautifully (Sd won't do that one), but then it messed
up the Centers Run -- it did a Centers Run and the Centers Zoom!
If I view the last snapshot used, it says Record #10173, "Near 1 Run".
I don't know why that would be, but I'm guessing you do :-).
I remember stepping thru this sequence to make sure CSDS was doing
the right thing, but I obviously must have thought I didn't need to verify Centers Run.
If I insert a Swing, Swing to make it recenter the formation first, then it does
Centers Run just fine.
If I call it as one call, Release Centers Run, it produces a truly bizarre result.
If I call Release [Swing Twice And The Centers Run], it does it correctly (not even recentering),
but it takes 7 seconds to do so.
By the way, Feature request: I'd like a fake call to recenter the formation.
Sd uses "recenter". Although CSDS can often do a call just fine when it's not centered,
sometimes it messes them up (as you can see above), and in any case, it won't give me
any getouts until the formation is centered.
I'm using version 1.23.04 from last September.