Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
From a Generalized 1/4 Tag or Generalized 1/4 Diamond. EN: 10

The End of the Center 4 Press Ahead as the unapproached Outside dancer (12-Matrix) Press Out; Outsides work with Phantoms (if necessary) and all do the anything call. EN: 20

Note: Phantoms that end between the Outside dancers and the Center are removed at the end of the call unless the anything call involves a concept which specifically includes phantoms (e.g., Release Triple Wave Ah So retains the Phantoms whereas Release Ah So doesn't). EN: 30


 
     
before
Release Cycle & Wheel
 after
Release
 after
Cycle & Wheel
  after
removing phantoms EN: 40

(done)
Release Offset Waves Out Roll Circulate

 
   
before
Release
Offset Waves Out Roll Circulate
 after
Release
 after
Offset Waves Out Roll Circulate
(done)

Variations: Magic Release anything [NOL].

Magic Release Ah So

 
   
before
Magic Release Ah So
 after
Magic Release
  after
Ah So and
removal of phantoms EN: 50

(done)

On a Magic Release, the Outside 6 act as if in Distorted Magic Columns of 3. #2 dancer Magic Press Out (a long way to go) as unapproached Outside dancer Magic Column Circulate; all do the anything call. EN: 60

Release The Column [obsolete]:
From Mini-Wave Columns. #2 and #4 Press Out; all Finish Ferris Wheel. Ends in Starting Double Pass Thru. This was the original 'Release' call. EN: 238

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