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Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
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Big Block CONCEPT [C3A]
   (author unknown)
C3A:     

言語
  
  
  
  
  
   edit def

From Interlocked Blocks, Butterfly, "O" or other applicable formations. EN: 10
Interlocked Blocks, Butterfly, "O" または他の適切な formation から. JP: 10

Execute the given call working within Distorted Parallel Lines. At the completion of the call, each dancer must occupy one of the footprints of the original formation. EN: 20
与えられたコールを Distorted Parallel Lines で動きます.コールの終わりで, 各々の人はオリジナルの formation の位置 (訳者注: 原文では footprint) の一つを占めるようにしなければなりません. JP: 20

Big Block CONCEPT:

 
   
From here... EN: 30
ここから... JP: 30
 
or here... EN: 40
またはここから... JP: 40
 
or here... EN: 50
またはここから... JP: 50
 
Think of working here. EN: 60
この formation から動くと考えます JP: 60


 
 
Big Block In Roll Circulate
の前
 
Big Block Trade Circulate:

 
 
Big Block Trade Circulate
の前
 

注釈:
  • Shape-changing calls are allowed only if it is possible for each dancer to unambiguously end on one of the footprints of the original formation. EN: 70
    Shape-changing call は, 各々の人がオリジナルの formation の位置の一つで終わることについて曖昧さがないときにのみ許されます. JP: 70
  • For complicated calls and shape changers from Interlocked Blocks: memorize the orientation of the diagonal, compress the formation into Parallel Lines, do the given call, then re-establish the Interlocked Block footprints with the original diagonal. See example below: EN: 80
    Interlocked Blocks からの複雑な shape changer のコールでは, 斜め線の方向を覚えて, formation を平行な2つのlineに縮めて, 与えられたコールを行い, オリジナルの斜め線による Interlocked Block の場所を作り直します.次の例をみてください. JP: 80


     
         
    Big Block Counter Rotate 1/4
    の前
     
    compressing to a normal setup EN: 90
    普通の setup に縮めたところ JP: 90

    の後
     Counter Rotate 1/4
    の後
     
    re-establishing footprints EN: 100
    位置を移動し直したところ JP: 100

    の後
    (終わり)
    In the above example, imagine that you are the dancer indicated by EN: 110
    上の例で, あなたは JP: 110
    . When looking at the left-most formation, you might think that on a Big Block Counter Rotate 1/4 you would end up in the position initially occupied by EN: 112
    の人だと思ってください.一番左の図を見ると Big Block Counter Rotate 1/4 で, コールを動く前に JP: 112
    (which, in fact, you would if the call was Big Block Centers Counter Rotate 1/4, but instead, because of the shape-changing aspect of the call, you should end up on the position initially occupied by dancer EN: 114
    の人が占めていたポジションで終わるように考えることがあります. 実際, コールが Big Block Centers Counter Rotate 1/4 だったらそうなりますが, そうではなく JP: 114
    の人が占めていたポジションで終わります. JP: 116
  • It is not always desirable to compress the formation, do the call, and then re-establish footprints. Starting from the same formation as in the above example, if the call was Big Block Split Counter Rotate 1/4, it would be awkward to compress, do the call, then re-establish. Please only use the compression method when the call is complicated or is a shape-changer. EN: 120
    Formation を縮めて, コールをして, もとへ戻すことは常にすることではありません.上の例と同じ formation から, Big Block Split Counter Rotate 1/4 を, 縮めて動いて戻したのではとても動きにくくなります.縮めるのは, 複雑なコールか shape-change のときだけにしてください. JP: 120

Variation: Big Block anything To A (Normal) Column | Line | Wave: Start the call working Big Block but end in a normal setup (e.g., Parallel Waves). EN: 130
応用: Big Block anything To A (Normal) Column | Line | Wave: Big Block でコールを始めますが, 普通の setup (例えば Parallel Waves) で終わります. JP: 130

Stagger Concept [C2]:
From an appropriate 16-Matrix formation, typically Interlocked Blocks. Execute the given call working within Distorted Columns. At the completion of the given call, each dancer must end on one of the footprints of the original formation. Shape-changing calls are allowed with the restriction that it must be possible for each dancer to unambiguously adjust to end on one of the footprints of the original formation. As with Interlocked Blocks, the diagonal acts as the controlling feature for re-establishing the footprints of the resulting formation. EN: 340
Stagger は Interlocked Blocks のような 16-Matrix formation から, Column にいるとしてコールを行うものです.与えられたコールを終えるときに, 各々の人はオリジナルの formation の位置の一つで終わらなければなりません. Shape-changing call は, 各々の人がオリジナルの formation の位置の一つで終わることについて曖昧さがないときにのみ許されます. Interlocked Blocks では, 斜め線が結果の formation を作り直すときに役立ちます. JP: 340

CALLERLAB definition for Big Block Concept

Choreography for Big Block CONCEPT

Comments? Questions? Suggestions?
 
C3A:     

https://www.ceder.net/def/bigblock.php?level=C3A&language=japan&action=edit
29-March-2024 05:15:43
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