Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
Replace the first Circulate of the given call (Coordinate, Motivate, Percolate, or Perk Up) with the anything call. If the anything call is a Circulate, the word Circulate is conventionally omitted. If the anything call is a (Split) Counter Rotate 1/4, the phrase "Rotate 1/4" is omitted. The caller's delivery on this is very important. If the caller says Scoot Back (pause) Motivate, then do a Scoot Back followed by a full Motivate. However, if the caller says Scoot Back Motivate as one phrase, then replace the first Circulate of the Motivate with a Scoot Back. Some callers put the suffix "er's" onto the anything call to make it unambiguous (e.g., Scoot Backer's Motivate). The given call (Coordinate, Motivate, Percolate, or Perk Up) must begin with a Circulate. EN: 10
Byt ut den första Circulate på ett givet call (Coordinate, Motivate, Percolate, eller Perk Up) mot anything callet. Om anything callet är Circulate, är det kutym att ordet Circulate utelämnas. Om anything callet är en (Split) Counter Rotate 1/4, utelämnas frasen "Rotate 1/4". Hur callern säger detta är mycket viktigt. Om callern säger Scoot Back (paus) Motivate, då skall du göra en Scoot Back följt av en full Motivate. Emellertid, om callern säger Scoot Back Motivate som en fras, då skall du byta ut den första Circulate på Motivate mot en Scoot Back. En del caller lägger till suffixet "er's" till anything callet för att göra det otvetydigt (t.ex, Scoot Backer's Motivate). Det givna callet (Coordinate, Motivate, Percolate, eller Perk Up) måste börja med en Circulate. SE: 10

anything Coordinate [C2]:
Do the anything call; then Finish Coordinate (1/2 Circulate; Center 6 Trade; Very Ends do your part Fan The Top as Very Centers Veer Out). Usually ends in Parallel Two-Faced Lines. The anything call replaces the first Circulate. EN: 718
Gör anything callet; 1/2 Circulate; Center 6 Trade; Very Ends gör sin del av Fan The Top medan Very Centers Veer Out. Slutar vanligen i Parallel Two-Faced Lines. Anything callet ersätter den första Circulate. SE: 718

anything Motivate [C2]:
Do the anything call; then Finish Motivate (Ends 1/2 Circulate as Centers Cast Off 3/4; Center Star|Diamond Circulate twice as Others Trade; those who meet Cast Off 3/4 as Others move up as in Phantom Hourglass Circulate). Usually ends in Parallel Waves. The anything call replaces the first Circulate. If the anything call ends with the words 'Circulate' or 'Rotate 1/4', those words are omitted. For example, In Roll Motivate is an In Roll Circulate; Centers Cast Off 3/4 as the Ends 1/2 Circulate; Center 4 Star 1/2 as Outsides Trade; Those who meet Cast Off 3/4 as Others move up. EN: 413
Gör anything callet; Ends 1/2 Circulate medan Centers Cast Off 3/4; Center Star|Diamond Circulate två gånger medan de andra Trade; de som möts Cast Off 3/4 medan de andra går upp (Phantom Hourglass Circulate). Slutar vanligen i Parallel Waves. Anything callet ersätter den första Circulate. Om anything callet slutar med orden 'Circulate' eller 'Rotate 1/4', så utelämnar man dessa ord. Till exempel, In Roll Motivate är en In Roll Circulate; Centers Cast Off 3/4 medan Ends 1/2 Circulate; Center 4 Star 1/2 medan Outsides Trade; De som möts Cast Off 3/4 medan de andra går upp. SE: 413

anything Percolate [C2]:
Do the anything call; then Finish Percolate (1/2 Circulate; Center Line Hinge & Cross as the Others Any Hand Turn Thru). Usually ends in Back-to-Back Lines or T-Bones. EN: 737
Gör anything callet; 1/2 Circulate; Center Line Hinge & Cross medan de andra Any Hand Turn Thru (Trade & Step Thru). Slutar vanligen i Lines rygg mot rygg eller T-Bones. SE: 737

anything Perk Up [C2]:
Do the anything call; then Finish Perk Up (1/2 Split Circulate; Center Line Hinge, Circulate & Trade as Others (Concentric) Circulate twice). Usually ends in Parallel Two-Faced Lines. The anything call replaces the first Circulate. EN: 713
Gör anything callet; 1/2 Split Circulate; Center Line Hinge, Circulate & Trade medan de andra (Concentric) Circulate två gånger. Slutar vanligen i Parallel Two-Faced Lines. Anything callet ersätter den första Circulate. SE: 713

Split Counter Coordinate:

 
   
före
Split Counter Coordinate
 efter
Split Counter Rotate 1/4
 efter
Finish Coordinate
(klart)
In Roll Perk Up:

 
     
före
In Roll Perk Up
 efter
In Roll Circulate
 efter
1/2 Split Circulate
 efter
Outsides Circulate twice EN: 20
Outsides Circulate två gånger SE: 20
medan Centers Hinge, Circulate & Trade
(klart)
Counter Motivate:

 
     
före
Counter Motivate
 efter
Counter Rotate 1/4
 efter
Centers Cast Off 3/4
medan Ends 1/2 Circulate
 efter
entire call EN: 30
hela callet SE: 30
Hinger's Percolate:

 
     
före
Hinger's Percolate
 efter
Hinge
 efter
1/2 Circulate
 efter
Centers Hinge & Cross
medan Outsides Turn Thru
(klart)

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