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CSDS: Edit sequence
CSDS 1.14.02 |
The Edit Sequence window allows a new or existing sequence to be edited.
This window can be invoked via several places within the program,
most notably from the main menu via
The Edit Sequence window consists of several sections, described below:
The Sequence Box shows the sequence text that has been successfully processed by the program. Sequence text that has not yet been processed resides in the Edit Buffer (described below).
, shows
the sequence database (e.g., 08TEMP), the index of the sequence within the
database (4), and the number of lines contained so far in the sequence (8).
button displays the
Find calls from current position window which searches for calls
that the program can do from the current position. A prefix, such as "As Couples",
may be entered, and the program will search for calls of the form
"As Couples call".
button
undoes the last call (one logical line of text) from the
Sequence Box, moving it to the first line
of the Edit Buffer. The dancers are also backed up one call.
button undoes all calls
from the Sequence Box (effectively clearing the Sequence Box). The 'un-done' text
is inserted before the first line of the Edit Buffer, and the dancers are
reset to their starting position.
The Edit Buffer is where you type in or edit the calls to be executed.
button inserts a
picture of the formation at the current cursor location. The inserted formation
must be on a separate line within the sequence text.
Do not insert a formation in the middle of a call.
button clears the contents
of the Edit Buffer.
button inserts a new
line into the Edit Buffer at the current cursor position. You may insert as many
lines in the buffer for editing purposes as you'd like; however, the program removes
all blank lines when the sequence is saved.
For example,
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'%' toggles highlighting (underline + italic). '$' toggles extra highlighting (underline + italic + bold). '(' and ')' enclose comments. '[' and ']' modify call interpretation. For example,
An indented line is considered part of the previous line. |
For example, the text corresponding to the Sequence Box shown at the beginning of this help file (above) is:
Heads Pass The Ocean,
Chain Reaction,
Explode Touch 1/4,
Circulate $1 & 1/2$,
(#formation#)
%Center 6% Grand 1/4 Thru & %Spread%,
All Spin The Top,
In Roll Circulate (GBBG)
The Dancer Area displays two sets of dancers:
,
move the dancers forward or backward either one call at a time or all calls at once.
The Header Bar consists of two dropdown lists and two check boxes.
The Flags menu sets or clears flags used by the program during call execution. The flags in this section should only be set when you want to force the program to behave in a specific manner for a short time so that you can enter a new snapshot record.
The Toolbar allows quick access to selected commands.