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CSDS: Edit sequence
CSDS 1.31.30 |
The Edit Sequence window allows a new or existing sequence to be edited.
This window can be invoked via several places within the program,
most notably from the main menu via
The Edit Sequence window consists of several sections, described below:
The Processed Text Box shows the sequence text that has been successfully processed by the program. Sequence text not yet processed resides in the Edit Buffer (described later).
, shows
the sequence database (e.g., TEMPPLUS), the index of the sequence within the
database (1), and the number of text lines contained in the box (10).
The Edit Buffer is where you type in or edit the calls to be executed.
A quick note about abbreviations: an abbreviation is a single word (no spaces); when CSDS encounters an abbreviation, it is expanded. This is controlled by the Abbreviation Database. Each call has 2 default abbreviations:
button
(or Ctrl+I) inserts a
picture of the formation at the current cursor location. The inserted formation
must be on a separate line within the sequence text.
Do not insert a formation in the middle of a call.
button
(or Ctrl+R) clears the contents
of the Edit Buffer. The text is erased and cannot be retrieved.
button
(or Ctrl+W) inserts a new
line into the Edit Buffer at the current cursor position. You may insert as many
lines in the buffer for editing purposes as you'd like; however, the program removes
all blank lines when the sequence is saved.
button
(or Ctrl+F) displays the
Find calls (via Prefix + Call) window which searches for calls
that the program can do from the current position. A prefix, such as "As Couples",
may be entered, and the program will search for calls of the form
"As Couples call".
button
(or Ctrl+D) displays the
Find calls (via Snapshot Database) window which searches for calls
that the program can do from the current position using the Snapshot Database.
button
(or Ctrl+G) displays the GETOUTs for current position window,
which allows a resolve to be selected from the GETOUT database.
,
move the dancers forward or backward either one call at a time or all calls at once.
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'%' toggles highlighting (underline + italic). '$' toggles extra highlighting (underline + italic + bold). '(' and ')' enclose comments. '[' and ']' modify call interpretation. For example,
'{' and '}' modify call display and interpretation. The format is
An indented line is considered part of the previous line. |
For example, the text corresponding to the Processed Text Box shown at the beginning of this help file (above) is:
Heads Fan The Top,
Extend Twice,
Centers Fan The Top & %Hinge%,
$Other Boy Run$,
(#formation#)
All Coordinate (mixed sex),
Ferris Wheel,
Centers Veer Left & That Girl Run,
Extend,
Girls Trade,
Spin The Top,
The Dancer Area displays two sets of dancers:
The Header Bar consists of a toolbar, three dropdown lists and two check boxes.
The List Panel consists of a toolbar, four check boxes, a header, and a list of calls. The selected list is shown in the Header Bar (upper left). The List Panel is updated after each call is processed. The size of the List Panel may be modified by dragging the upper left hand corner with the mouse. The List Panel is anchored to the lower right portion of the parent window.
filter the calls displayed from the current list.
shows the Use Count range and the number of items in the list. The
Use Count range may be modified by editing the list.
File Menu
Edit Menu
Display Menu
Find Menu
Flags Menu
The Flags menu sets or clears flags used by the program during call execution. The flags in this section should only be set when you want to force the program to behave in a specific manner for a short time so a new snapshot record can be entered.
View Menu
Help Menu
The Toolbar allows quick access to selected commands.