Choreography Database
C3B choreography
 Add a Sequence  |  Welcome  |  Glossary  |  FAQ  |  Help  |  Links  |  Feedback  |  administrator     
 Find by -->  Caller  |  Comments  |  Level and Call  |  Text  |  Type  | Record ID  |  Query 
 by level & call -->  SS to Resolve  |  SS to ZB  |  SS to ZL  |  ZB to Resolve  |  ZB to ZB  |  ZB to ZL  |  ZL to Resolve  |  ZL to ZB  |  ZL to ZL  |  Zero (Facing Couples)  |  Short  |  Singing (corner)  |  Singing (r-h lady)  |  Singing Break  |  Stir the Bucket  |  Two Couple (facing couples)  |  Six Couple (rectangle)  |  Six Couple (hex) 
 special -->  Asymmetric  |  Do Your Part  |  End at Home  |  Gimmick  |  1 & 1/2 
 Basic  |  Mainstream  |  Plus  |  A1  |  A2  |  C1  |  C2  |  C3A  |  C3B  |  C4 
 CSDS Sequence Databases 

 C3B choreography, ordered by call and sequence type. 
last updated
12-February-2017
"Z" Axle (6)
Static Set ==> Resolve (Normal sequence) (4)
Zero Box ==> Resolve (2)
"Z" FORMATION (5)
Static Set ==> Resolve (Normal sequence) (5)
(any Tag call) & Scatter (5)
Static Set ==> Resolve (Normal sequence) (4)
Zero Box ==> Resolve (1)
(any Tag call) The Top (1)
Static Set ==> Resolve (Normal sequence) (1)
(anything) 'Em Up (0)
(anything) Cross Nuclear Reaction (0)
(anything) Cross Reaction (0)
(anything) Cross Reactivate (0)
(anything) Nuclear Reaction (3)
Static Set ==> Resolve (Normal sequence) (3)
(anything) Reactivate (1)
Static Set ==> Resolve (Normal sequence) (1)
(anything) Stimulate (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
(anything) The Key (0)
(Lift Off) But (anything) (1)
Static Set ==> Resolve (Normal sequence) (1)
(n) Step(s) At A Time (0)
(n)-some CONCEPT (0)
1 By Solid-of-(n) CONCEPT (0)
2/3 Cross Cycle (1)
Zero Box ==> Resolve (1)
Bingo (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Boomerang (5)
Static Set ==> Resolve (Normal sequence) (4)
Zero Box ==> Resolve (1)
Busy (anything) (0)
Cast & Relay (fract) (7)
Static Set ==> Resolve (Normal sequence) (5)
Zero Box ==> Resolve (2)
Central CONCEPT (14)
Static Set ==> Resolve (Normal sequence) (8)
Zero Box ==> Resolve (6)
Change Lanes (5)
Static Set ==> Resolve (Normal sequence) (3)
Zero Box ==> Resolve (2)
Change The Centers (7)
Static Set ==> Resolve (Normal sequence) (5)
Zero Box ==> Resolve (2)
Change The Wave (10)
Static Set ==> Resolve (Normal sequence) (6)
Zero Box ==> Resolve (4)
Change Your Image (5)
Static Set ==> Resolve (Normal sequence) (3)
Zero Box ==> Resolve (2)
Chase The (fract) Tag (1)
Static Set ==> Resolve (Normal sequence) (1)
Chuck-A-Luck (2)
Static Set ==> Resolve (Normal sequence) (1)
Static Set ==> Resolve (Short sequence) (1)
Criss Cross The Deucey (4)
Static Set ==> Resolve (Normal sequence) (3)
Zero Box ==> Resolve (1)
Cross (n) Step(s) At A Time (1)
Static Set ==> Resolve (Short sequence) (1)
Cross Chuck-A-Luck (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Cross Cycle (5)
Static Set ==> Resolve (Normal sequence) (4)
Zero Box ==> Resolve (1)
Cross Flip Back (0)
Cross Flip The Line (fract) (4)
Static Set ==> Resolve (Normal sequence) (4)
Cross Lock The (anything) (0)
Cross Lock The Hinge (2)
Zero Box ==> Resolve (2)
Cross Lockit (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (2)
Cross Loop & (fract) Tag (0)
Cross Nuclear Reaction (1)
Zero Box ==> Resolve (1)
Cross Reactivate (1)
Static Set ==> Resolve (Normal sequence) (1)
Cross Swap The Top (1)
Zero Box ==> Resolve (1)
Diagonal Box FORMATION (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (2)
Disband (8)
Static Set ==> Resolve (Normal sequence) (6)
Zero Box ==> Resolve (2)
Divide The (Ocean|Sea) (dir) (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (2)
Echo CONCEPT (10)
Static Set ==> Resolve (Normal sequence) (9)
Static Set ==> Resolve (Short sequence) (1)
Evenly CONCEPT (0)
Explode The Diamond (6)
Static Set ==> Resolve (Normal sequence) (5)
Zero Box ==> Resolve (1)
Fan CONCEPT (4)
Static Set ==> Resolve (Normal sequence) (2)
Zero Box ==> Resolve (2)
Flip Your Lid (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Fourthly CONCEPT (0)
Gee Whiz (1)
Zero Box ==> Resolve (1)
Generous CONCEPT (4)
Static Set ==> Resolve (Normal sequence) (4)
Good Show (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Hinge The Cross Lock (0)
Interlocked Counter (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Interlocked Rally (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Interlocked Ramble (1)
Static Set ==> Resolve (Normal sequence) (1)
Lickety Split (4)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (3)
Lift Off (4)
Static Set ==> Resolve (Normal sequence) (3)
Zero Box ==> Resolve (1)
Lock 'Em Up (3)
Static Set ==> Resolve (Normal sequence) (3)
Loop & (fract) Tag (3)
Static Set ==> Resolve (Normal sequence) (3)
Mirror CONCEPT (0)
Mirror Cross Swap The Top (0)
Nuclear Reaction (6)
Static Set ==> Resolve (Normal sequence) (5)
Zero Box ==> Resolve (1)
Oddly CONCEPT (8)
Static Set ==> Resolve (Normal sequence) (6)
Static Set ==> Resolve (Short sequence) (1)
Zero Box ==> Resolve (1)
Pass "Z" Axle (1)
Zero Box ==> Resolve (1)
Phantom (Lines|Waves) FORMATION (1)
Static Set ==> Resolve (Normal sequence) (1)
Phantom Columns FORMATION (5)
Static Set ==> Resolve (Normal sequence) (4)
Static Set ==> Resolve (Short sequence) (1)
Quadruple (setup) CONCEPT (3)
Static Set ==> Resolve (Normal sequence) (3)
Reactivate (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Reflected (Tag) CONCEPT (7)
Static Set ==> Resolve (Normal sequence) (5)
Zero Line ==> Resolve (1)
Zero Box ==> Resolve (1)
Reset (fract) (3)
Static Set ==> Resolve (Normal sequence) (1)
Static Set ==> Resolve (Short sequence) (1)
Zero Box ==> Resolve (1)
Reverse Checkpoint (any) By (any) (1)
Static Set ==> Resolve (Normal sequence) (1)
Reverse Order CONCEPT (1)
Static Set ==> Resolve (Normal sequence) (1)
Reverse Rotate (from Columns) (0)
Reverse Single Rotate (from Columns) (0)
Reverse The Pass (fract) (6)
Static Set ==> Resolve (Normal sequence) (4)
Zero Box ==> Resolve (2)
Reverse The Top (8)
Static Set ==> Resolve (Normal sequence) (5)
Static Set ==> Resolve (Short sequence) (1)
Zero Box ==> Resolve (2)
Revolve To A Wave (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (2)
Rip Off (5)
Static Set ==> Resolve (Normal sequence) (3)
Zero Box ==> Resolve (2)
Rotate (from Columns) (0)
Scramble (3)
Static Set ==> Resolve (Normal sequence) (2)
Zero Box ==> Resolve (1)
Secondly CONCEPT (1)
Static Set ==> Resolve (Normal sequence) (1)
Shake & Rattle (5)
Static Set ==> Resolve (Normal sequence) (4)
Zero Box ==> Resolve (1)
Sidetrack (fract) (4)
Static Set ==> Resolve (Normal sequence) (4)
Single Rotate (from Columns) (0)
Single Shake & Rattle (0)
Single Shakedown (0)
Single Sidetrack (fract) (0)
Single Strut (Right|Left) (And R|L) (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Single Turn & Deal (1)
Zero Box ==> Resolve (1)
Split Cross Cycle (2)
Zero Box ==> Resolve (2)
Split Phantom (setup) CONCEPT (0)
Split Phantom 1/4 Tag FORMATION (4)
Static Set ==> Resolve (Normal sequence) (3)
Zero Box ==> Resolve (1)
Split Phantom Boxes FORMATION (21)
Static Set ==> Resolve (Normal sequence) (13)
Static Set ==> Resolve (Short sequence) (2)
Zero Box ==> Resolve (6)
Split Phantom Diamonds FORMATION (1)
Zero Box ==> Resolve (1)
Split Reverse Rotate (Columns) (0)
Split Reverse Single Rotate (Columns) (0)
Split Rotate (Columns) (0)
Split Sidetrack (fract) (1)
Zero Box ==> Resolve (1)
Split Single Rotate (Columns) (0)
Split Turn The Key (0)
Staggered (Setup) FORMATION (0)
Stimulate (The Column) (5)
Static Set ==> Resolve (Normal sequence) (4)
Zero Box ==> Resolve (1)
Stingy CONCEPT (8)
Static Set ==> Resolve (Normal sequence) (7)
Static Set ==> Resolve (Short sequence) (1)
Strut (Right|Left) (And Right|Left) (5)
Static Set ==> Resolve (Normal sequence) (4)
Static Set ==> Resolve (Short sequence) (1)
Swing-O-Late (5)
Static Set ==> Resolve (Normal sequence) (1)
Zero Line ==> Resolve (1)
Zero Box ==> Resolve (3)
Tag The Top (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Take (n) (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (2)
Thirdly CONCEPT (2)
Static Set ==> Resolve (Normal sequence) (2)
Track (n) (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)
Trade The Diamond (1)
Zero Box ==> Resolve (1)
Trapezoid FORMATION (2)
Static Set ==> Resolve (Normal sequence) (2)
Triple (setup) FORMATION (0)
Triple (setups) Working (direction) (3)
Static Set ==> Resolve (Normal sequence) (2)
Zero Box ==> Resolve (1)
Turn The Key (5)
Static Set ==> Resolve (Normal sequence) (2)
Zero Box ==> Resolve (3)
Turnstyle (4)
Static Set ==> Resolve (Normal sequence) (3)
Zero Box ==> Resolve (1)
Two-Faced CONCEPT (5)
Static Set ==> Resolve (Normal sequence) (2)
Zero Box ==> Resolve (3)
Wave The (anyone) (3)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (2)
With Confidence (2)
Static Set ==> Resolve (Normal sequence) (1)
Zero Box ==> Resolve (1)

http://www.ceder.net/choreodb/by_level.php?levelind=90
22-February-2017 04:25:09
Copyright © Vic Ceder.  All Rights Reserved.